On Mon, Mar 24, 2008 at 09:27:19AM -0700, Christopher Hickman wrote: > On Monday, March 24, 2008, at 12:12PM, "Don Sheldon" <don.sheldon@xxxxxxxxx> wrote: > >On 3/21/08, Benjamin Kleber <benjamin.kleber@xxxxxxxxx> wrote: > >8. I don't like playing with opaques because I find we're always > >picking up koans to make sure there's nothing underneath them. > > I solve that in my game by declaring that if a tree falls in the > forest and no one is there to hear it, it doesn't make a sound. That > is, only objectively observable characteristics are considered. What do you do about theoretically observable but difficult to observe characteristics? Such as the color of a smaller pyramid inside a weird opaque pyramid providing a very limited angle from which the inner pyramid can be viewed? What about the tendency of some transparent pyramids to make it difficult to discern the color of enclosed transparent pyramids without obscuring them? I can never tell what color most things inside a blue are.
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