On Monday, March 24, 2008, at 12:40PM, "Marc Hartstein" <marc.hartstein@xxxxxxxxxxxxxxx> wrote: >On Mon, Mar 24, 2008 at 09:27:19AM -0700, Christopher Hickman wrote: >> On Monday, March 24, 2008, at 12:12PM, "Don Sheldon" <don.sheldon@xxxxxxxxx> wrote: >> >On 3/21/08, Benjamin Kleber <benjamin.kleber@xxxxxxxxx> wrote: >> >8. I don't like playing with opaques because I find we're always >> >picking up koans to make sure there's nothing underneath them. >> >> I solve that in my game by declaring that if a tree falls in the >> forest and no one is there to hear it, it doesn't make a sound. That >> is, only objectively observable characteristics are considered. > >What do you do about theoretically observable but difficult to observe >characteristics? Such as the color of a smaller pyramid inside a weird >opaque pyramid providing a very limited angle from which the inner >pyramid can be viewed? For things that are questionable, the question goes to the Master. I also have a house rule in general of "Don't be a dick." That helps in these situations, too. ;) >What about the tendency of some transparent pyramids to make it >difficult to discern the color of enclosed transparent pyramids without >obscuring them? I can never tell what color most things inside a blue >are. Again, ask the Master for clarification.