Looney Labs Icehouse Mailing list Archive

Re: [Icehouse] Thoughts on Zark City

  • From"Jason Spears" <spielboy@xxxxxxxxx>
  • DateFri, 21 Mar 2008 15:10:12 -0400
On Fri, Mar 21, 2008 at 3:01 PM, Christopher Hickman <tophu@xxxxxxx> wrote:
>On Friday, March 21, 2008, at 02:47PM, "Mike Yarrum" <yarrum@xxxxxxxxx> wrote:
>>On Fri, Mar 21, 2008 at 9:39 AM, Jason Spears <spielboy@xxxxxxxxx> wrote:
>>>we may try it out with Aces counting as face as well.
>
>>I like the ace rule. I haven't had a chance to try Zark City yet, but it
>>does seem like aces aren't worth as much because it's harder to build a
>>power block using them, since all other spot cards (besides tens) have a
>>value above and below them. At least with a ten, you can use it to go first.
>
> Perhaps you can make it work on either end.  So you can use it as a number card that
> goes with the deuce and the trey to form a power block, or you can discard it as a face
> card. That way it is useful either way...

That would make it the strongest card in the deck, instead of the
weakest. I like it! Hmm... Wonder about the 10 in this usage.... Going
first isn't really an advantage, not that I've seen.

Perhaps the 10 could be discarded to allow a player to replace a card
in play with one from your hand, if they are the only one with
pyramids on that card. (Although I worry about only 4 cards in the
deck allowing a replace, so maybe the 10 and any face card? ATTACK
cards are pretty powerful, so it could be a rough decision to discard
one for a replacement.)

I'm going to have to try that this weekend.

-Jason