I've been playing this with friends off and on for about four days now (both two and three player games). It's a mind-bendingly fun game, and we've all enjoyed it.|
On the ace rule proposition: Being playable AND a power card is a ncie idea. it should either go to the Ace or the 10, something that should eb decided upon early if the rule is to stick.
On adding another new ability to the 10: I cring at more complexity with the rules of this game. it's elegent and intricat enough as is and doesn't need too many more rules. I agree that the Ace rule is needed at either Ace or 10, since most matches I have played ahve come down to rapid card drawing scrounging around for the few face cards left to get rid of grown-up pyramids. But to add another replacement rule on top of that would make the game a tad too complex for my taste.
Just my two cents...
> Date: Fri, 21 Mar 2008 15:10:12 -0400
> From: spielboy@xxxxxxxxx
> To: icehouse@xxxxxxxxxxxxxxxxxxxx
> Subject: Re: [Icehouse] Thoughts on Zark City
> On Fri, Mar 21, 2008 at 3:01 PM, Christopher Hickman <tophu@xxxxxxx> wrote:
> >On Friday, March 21, 2008, at 02:47PM, "Mike Yarrum" <yarrum@xxxxxxxxx> wrote:
> >>On Fri, Mar 21, 2008 at 9:39 AM, Jason Spears <spielboy@xxxxxxxxx> wrote:
> >>>we may try it out with Aces counting as face as well.
> >>I like the ace rule. I haven't had a chance to try Zark City yet, but it
> >>does seem like aces aren't worth as much because it's harder to build a
> >>power block using them, since all other spot cards (besides tens) have a
> >>value above and below them. At least with a ten, you can use it to go first.
> > Perhaps you can make it work on either end. So you can use it as a number card that
> > goes with the deuce and the trey to form a power block, or you can discard it as a face
> > card. That way it is useful either way...
> That would make it the strongest card in the deck, instead of the
> weakest. I like it! Hmm... Wonder about the 10 in this usage.... Going
> first isn't really an advantage, not that I've seen.
> Perhaps the 10 could be discarded to allow a player to replace a card
> in play with one from your hand, if they are the only one with
> pyramids on that card. (Although I worry about only 4 cards in the
> deck allowing a replace, so maybe the 10 and any face card? ATTACK
> cards are pretty powerful, so it could be a rough decision to discard
> one for a replacement.)
> I'm going to have to try that this weekend.
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