Looney Labs Icehouse Mailing list Archive

Re: [Icehouse] Homeworlds Terminology

  • Fromtbaileysr@xxxxxxxxx
  • DateWed, 1 Apr 2009 18:03:42 +0000
But isn't checkmate the quintessential end game?

TBsr

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-----Original Message-----
From: Joshua Kronengold <mneme@xxxxxx>

Date: Wed, 1 Apr 2009 12:54:24 
To: <icehouse@xxxxxxxxxxxxxxxxxxxx>
Subject: Re: [Icehouse] Homeworlds Terminology


Christopher Hickman writes:
>On Wednesday, April 01, 2009, at 01:26PM, "Don Sheldon" <don.sheldon@xxxxxxxxx> wrote:
>>When an early decision guarantees a quick path to victory for the
>>opposition.  A few simple misteps, especially in the "the second
>>players makes the first normal move" variant, can end the game in just
>>a few moves.
>So this is like the "Bluebird Mistake" that Andy vlogged about?

Not really -- Bluebird is an endgame issue; if, while planning your
opponent's distruction, you fail to notice that the first catastophe
will also give them a clear attack into your homeworld from theirs,
you may find out that it's a mistake you don't recover from.

Fool's mates (and relatives) are the results of mistakes in the early
game that allow the opponent to cut past any early build-up in favor
of a quick win; no endgame or midgame needed.
-- 
       Joshua Kronengold (mneme@(io.com, labcats.org)) |\      _,,,--,,_  ,)
--^--   "Did you know, if you increment enough, you   /,`.-'`'   -,  ;-;;'
 /\\    get an extra digit?"  "I knew," weeps Six.    |,4-  ) )-,_ ) /\     
/-\\\   "We knew. But we had forgotten."	     '---''(_/--' (_/-'
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