Andy Looney writes: >> Bluebird is an endgame mistake that involves p1 blowing up half the >> homeworld of p2 and allowing p2 to win specifically -because- of the >> destruction of half her homeworld. >That's not what I call the Bluebird Mistake. (I don't have a good name for >what you just described, but clearly it needs one.) *nod* The way homeworld catastrophes change the game's topology are one of the easiest things to miss in the endgame -- either missing an opprotunity that would be opened by a catastrophe (I've certainly sat on a full doomsday machine not realizing it was complete because I didn't realize my 2-away ships would be 1-away once I set off the first half), or not seeing the way a catastrophe in the opponent's homeworld without a full doomsday machine opens up their architecture enough to be able to turn the tables as above. >The Bluebird Mistake is leaving 2 ships of the same color at your Homeworld >without any other ships for cover in case your opponent drives 2 ships of >that color into your Homeworld. Ah! That makes a lot of sense given the name; I think the reason for the confusion was that your first example also included a homeworld catastrophe which set up the bluebird mistake (eg, opp has 2 blue ships, one in the homeworld, you have 2 blue ships in your homeworld and a large yellow, you sac and catastrophe their homeworld putting it 1-away from your homeworld, they sac a med yellow and win--something like that). >Obviously I have a host of other replies to make in this super-bloated >thread but I'll get to them when I can. (I've been out of town...) Hope it was fun. -- Joshua Kronengold (mneme@(io.com, labcats.org)) |\ _,,,--,,_ ,) --^-- "Did you know, if you increment enough, you /,`.-'`' -, ;-;;' /\\ get an extra digit?" "I knew," weeps Six. |,4- ) )-,_ ) /\ /-\\\ "We knew. But we had forgotten." '---''(_/--' (_/-'