Looney Labs Icehouse Mailing list Archive

Re: [Icehouse] Hyperbolic Planar Tesselations

  • FromNick Lamicela <nupanick@xxxxxxxxx>
  • DateMon, 1 Jun 2009 17:32:25 -0400
Programming challenge: design a program that takes the number of players as N and simulates a martian chess game with a board of form {4,N} with 0 truncation, then limits movement to squares that are no more than four steps from the center point.

Extra credit: Computer AI.

Please correct me if this is not possible, but it sounds cool.

~nupanick (or other appropriate name)

Guvf VF zl jvggl fvtangher.

On Mon, Jun 1, 2009 at 2:58 PM, Frank Smith <smithfrankf@xxxxxxxxx> wrote:

On Mon, Jun 1, 2009 at 2:43 PM, Denis Moskowitz <dmm@xxxxxxxxxxx> wrote:
Thanks for sending this - I have just been doodling these very things,
and it's nice to see a good catalog of them.

Something like {4,5} with 0 truncation could be interesting for a game
with pointing, since the spaces are square so you can continue a line
along them.
Denis M Moskowitz            Jen feroca malbona kuniklo; rigardu liajn

The faces around one vertex of {4, 5} is close to 5-player Martian Chess board with Eeyore's warped quadrants. Except that each quadrant is basically a Euclidean square tesselation.

Maybe adjust quadrants to also be sections of a {4,5} tesselation? Could be tricky to draw, but amusing...

Frank F. Smith

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