Ack! Sorry. By "every other turn", I meant "all other turns", ie. every turn after the first. I'd changed the ambiguous wording in my detailed writeup, but did it again here. And in case anyone wondered, the two dice rolls, and the players moved by them, can be done in any order. On Wed, Jul 1, 2009 at 11:08 AM, Alan Anderson<aranders@xxxxxxxxxx> wrote: > On Jul 1, 2009, at 10:21 AM, Bryan Stout wrote: > >> - On every other turn, roll 2 dice, and use one roll for one of your >> pieces, the other one for a piece belonging to another player. > > I assume you're supposed to roll a single die on the alternate turns and > just move one of your pieces as described for the first turn. Though that's > not explicitly stated, I think it's a reasonable interpretation. The other > possible option, skipping alternate turns, would have everyone skip a turn > at the same time, which would have the same effect as nobody skipping a > turn. :) > > It seems a fiddly rule -- do you have a specific reason for doing it every > other turn instead of every turn? When you played, how did you make sure > you remembered which "every other turn" you're in? I suppose a single > global indicator would work, as everybody would be doing it one round, then > nobody, then everybody again.