I read it as "every turn other than the first" . . .
----- Original Message -----
From: "Alan Anderson" <aranders@xxxxxxxxxx>
To: "Icehouse Discussion List" <icehouse@xxxxxxxxxxxxxxxxxxxx>
Sent: Wednesday, July 01, 2009 11:08 AM
Subject: Re: [Icehouse] Treehouse Chutes & Ladders
On Jul 1, 2009, at 10:21 AM, Bryan Stout wrote:
- On every other turn, roll 2 dice, and use one roll for one of your
pieces, the other one for a piece belonging to another player.
I assume you're supposed to roll a single die on the alternate turns
and just move one of your pieces as described for the first turn.
Though that's not explicitly stated, I think it's a reasonable
interpretation. The other possible option, skipping alternate turns,
would have everyone skip a turn at the same time, which would have
the same effect as nobody skipping a turn. :)
It seems a fiddly rule -- do you have a specific reason for doing it
every other turn instead of every turn? When you played, how did you
make sure you remembered which "every other turn" you're in? I
suppose a single global indicator would work, as everybody would be
doing it one round, then nobody, then everybody again.
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