Looney Labs Icehouse Mailing list Archive

Re: [Icehouse] ICE Awards 2010 post-mortem: Evaluation

  • From"Terry Bailey Sr." <tbaileysr@xxxxxxxxx>
  • DateMon, 12 Jul 2010 08:35:40 -0400
I lurk here but somehow missed which game won. So which game won?


TBsr

Sent from my iPhone , that's why there are typo's. Smart phone but not smart thumbs.


On Jul 12, 2010, at 8:11 AM, "Ryan Hackel" <deeplogic@xxxxxxxxxx> wrote:

> I think this contest did something that the IDGC attempted to do: give good feedback to designers about their games.  Many of the games that were evaluated, more than just semi-finalists, got at least a one-paragraph critique, and that is excellent.
> 
> ---Ryan
> 
> (By the way, email notifications on the IceWiki have been broken since Day One, and it would take someone with stronger wiki-fu than mine to fix it.)
> 
> 
> 
> -----Original Message-----
> From: "Bryan Stout" [stoutwb@xxxxxxxxx]
> Date: 07/10/2010 01:05 PM
> To: "Icehouse Discussion List" <icehouse@xxxxxxxxxxxxxxxxxxxx>
> Subject: Re: [Icehouse] ICE Awards 2010 post-mortem: Evaluation
> 
> Looking back on the first ICE Awards experience, there are many
> thoughts I have about how we can approach it next year.  Please give
> your own comments.
> 
> Eligibility
> 
> - I think the way we did it this year worked well; that is, a game is
> eligible if
> A) it is an amateur effort, ie designed by a fan as opposed to being
> published by Looney Labs;
> B) it appeared during the previous calendar year.
> 
> - I believe that we can require that eligible games appear on the
> IcehouseGames wiki.  If anyone is aware of a game that appears
> anywhere else (like BoardGameGeek, or individual websites), it is a
> simple matter to add a wiki page pointing to it.
> 
> - I have mixed feelings about limiting finalists to one game per
> designer, but I ultimately agree with it.  However, I do want to leave
> the culling of multiple entries as late as possible.  If a designer
> has come out with several good designs in a year, I for one would like
> to know about them, and the designer deserves the recognition of
> having multiple games making the semi- or quarter-finals.
> 
> - If a game from an earlier year has been significantly revised, I'm
> willing to have it be considered eligible for an award in its revised
> version.
> 
> 
> Nominations
> 
> - Because of the short time this year, we had to go through the list
> ourselves.  In the future we should let people nominate games they
> think worthy of consideration.  I don't care if it's the designer or
> someone else who nominates a game.  Perhaps we could add a wiki page
> for nominees from the previous year, so people can list them there.
> (The "New in 2009" page served that purpose this year.)
> 
> - It would be good to have a better system of being aware when new
> games are added to the Icehouse games wiki, so we can start playing
> them and giving feedback once they appear.
> 
> - In particular, I would very very much like the wiki to keep track of
> the users' emails, like the Rabbit wiki and many other wiki sites do.
> This would enable us to be notified by email when our pages on our
> watchlist change, and contact designers of games (we never did contact
> Robert Dudley, designer of Infiltrate and Stack Control), and probably
> other important things.  Ryan, is it possible to add the email
> ability, or is that something that must be decided when the wiki
> software is installed and unchangeable afterword?
> 
> 
> Judging
> 
> - I think it worked well to have volunteer Iceheads sift through the
> nominees, to come up with the semifinalists and finalists.  It would
> be nice to have a bit more participation, though.
> 
> - Having Origins in June leaves lots of time for judging.  One way of
> handling it that occurs to me is to have the nominees added to the BGG
> database, and people can rate them there; this would help with the
> winnowing process and allow lots of people to participate easily.
> 
> - I would be good to allow a longer time for the finalists to be
> played and evaluated; at least one month, perhaps two.
> 
> 
> Participation
> 
> - Many of us would like to see these awards become an annual
> tradition, both to recognize and to encourage the creative efforts
> done with pyramid games.  Given the short time involved with this
> year's effort, I jumped in and did much of the work.  I'm glad to have
> done it, but for the sake of continuity we'll need to set up system
> with different duties spread around, so that as individuals come and
> go, the awards continue.
> 
> 
> 
> So, what do you all think?
> 
> Bryan
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