Looney Labs Icehouse Mailing list Archive

Re: [Icehouse] ICE Awards 2010 post-mortem: Evaluation

  • FromBryan Stout <stoutwb@xxxxxxxxx>
  • DateMon, 12 Jul 2010 15:37:35 -0400
Quicksand won.

On Mon, Jul 12, 2010 at 8:35 AM, Terry Bailey Sr. <tbaileysr@xxxxxxxxx> wrote:
> I lurk here but somehow missed which game won. So which game won?
>
>
> TBsr
>
> Sent from my iPhone , that's why there are typo's. Smart phone but not smart thumbs.
>
>
> On Jul 12, 2010, at 8:11 AM, "Ryan Hackel" <deeplogic@xxxxxxxxxx> wrote:
>
>> I think this contest did something that the IDGC attempted to do: give good feedback to designers about their games.  Many of the games that were evaluated, more than just semi-finalists, got at least a one-paragraph critique, and that is excellent.
>>
>> ---Ryan
>>
>> (By the way, email notifications on the IceWiki have been broken since Day One, and it would take someone with stronger wiki-fu than mine to fix it.)
>>
>>
>>
>> -----Original Message-----
>> From: "Bryan Stout" [stoutwb@xxxxxxxxx]
>> Date: 07/10/2010 01:05 PM
>> To: "Icehouse Discussion List" <icehouse@xxxxxxxxxxxxxxxxxxxx>
>> Subject: Re: [Icehouse] ICE Awards 2010 post-mortem: Evaluation
>>
>> Looking back on the first ICE Awards experience, there are many
>> thoughts I have about how we can approach it next year.  Please give
>> your own comments.
>>
>> Eligibility
>>
>> - I think the way we did it this year worked well; that is, a game is
>> eligible if
>> A) it is an amateur effort, ie designed by a fan as opposed to being
>> published by Looney Labs;
>> B) it appeared during the previous calendar year.
>>
>> - I believe that we can require that eligible games appear on the
>> IcehouseGames wiki.  If anyone is aware of a game that appears
>> anywhere else (like BoardGameGeek, or individual websites), it is a
>> simple matter to add a wiki page pointing to it.
>>
>> - I have mixed feelings about limiting finalists to one game per
>> designer, but I ultimately agree with it.  However, I do want to leave
>> the culling of multiple entries as late as possible.  If a designer
>> has come out with several good designs in a year, I for one would like
>> to know about them, and the designer deserves the recognition of
>> having multiple games making the semi- or quarter-finals.
>>
>> - If a game from an earlier year has been significantly revised, I'm
>> willing to have it be considered eligible for an award in its revised
>> version.
>>
>>
>> Nominations
>>
>> - Because of the short time this year, we had to go through the list
>> ourselves.  In the future we should let people nominate games they
>> think worthy of consideration.  I don't care if it's the designer or
>> someone else who nominates a game.  Perhaps we could add a wiki page
>> for nominees from the previous year, so people can list them there.
>> (The "New in 2009" page served that purpose this year.)
>>
>> - It would be good to have a better system of being aware when new
>> games are added to the Icehouse games wiki, so we can start playing
>> them and giving feedback once they appear.
>>
>> - In particular, I would very very much like the wiki to keep track of
>> the users' emails, like the Rabbit wiki and many other wiki sites do.
>> This would enable us to be notified by email when our pages on our
>> watchlist change, and contact designers of games (we never did contact
>> Robert Dudley, designer of Infiltrate and Stack Control), and probably
>> other important things.  Ryan, is it possible to add the email
>> ability, or is that something that must be decided when the wiki
>> software is installed and unchangeable afterword?
>>
>>
>> Judging
>>
>> - I think it worked well to have volunteer Iceheads sift through the
>> nominees, to come up with the semifinalists and finalists.  It would
>> be nice to have a bit more participation, though.
>>
>> - Having Origins in June leaves lots of time for judging.  One way of
>> handling it that occurs to me is to have the nominees added to the BGG
>> database, and people can rate them there; this would help with the
>> winnowing process and allow lots of people to participate easily.
>>
>> - I would be good to allow a longer time for the finalists to be
>> played and evaluated; at least one month, perhaps two.
>>
>>
>> Participation
>>
>> - Many of us would like to see these awards become an annual
>> tradition, both to recognize and to encourage the creative efforts
>> done with pyramid games.  Given the short time involved with this
>> year's effort, I jumped in and did much of the work.  I'm glad to have
>> done it, but for the sake of continuity we'll need to set up system
>> with different duties spread around, so that as individuals come and
>> go, the awards continue.
>>
>>
>>
>> So, what do you all think?
>>
>> Bryan
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