Looney Labs Icehouse Mailing list Archive

Re: [Icehouse] ICE Awards 2010 post-mortem: Evaluation

  • From"David L. Willson" <DLWillson@xxxxxxxxxx>
  • DateMon, 12 Jul 2010 15:41:30 -0600 (MDT)
...And somewhere on the Intarweb is a one-page write-up of the whole ICE Awards 2010 story. I would love to have the URL of that page, so I can play all the better-quality games, as time allows.

I'm going to run a bunch of Icehouse games events at Tacticon in September, and I'll probably add two or three of these games to my "let's try this" list for the "Worlds of Ice" events.

I attached my event schedule, in case anyone's near Denver in September.

David L. Willson
Trainer, Engineer, Enthusiast
MCT MSCE Network+ A+ Linux+ LPIC-1 NovellCLA UbuntuCP
tel://720.333.LANS
Freeing people from the tyranny (or whatevery) of Microsofty-ness

----- "Bryan Stout" <stoutwb@xxxxxxxxx> wrote:

> Quicksand won.
> 
> On Mon, Jul 12, 2010 at 8:35 AM, Terry Bailey Sr.
> <tbaileysr@xxxxxxxxx> wrote:
> > I lurk here but somehow missed which game won. So which game won?
> >
> >
> > TBsr
> >
> > Sent from my iPhone , that's why there are typo's. Smart phone but
> not smart thumbs.
> >
> >
> > On Jul 12, 2010, at 8:11 AM, "Ryan Hackel" <deeplogic@xxxxxxxxxx>
> wrote:
> >
> >> I think this contest did something that the IDGC attempted to do:
> give good feedback to designers about their games.  Many of the games
> that were evaluated, more than just semi-finalists, got at least a
> one-paragraph critique, and that is excellent.
> >>
> >> ---Ryan
> >>
> >> (By the way, email notifications on the IceWiki have been broken
> since Day One, and it would take someone with stronger wiki-fu than
> mine to fix it.)
> >>
> >>
> >>
> >> -----Original Message-----
> >> From: "Bryan Stout" [stoutwb@xxxxxxxxx]
> >> Date: 07/10/2010 01:05 PM
> >> To: "Icehouse Discussion List" <icehouse@xxxxxxxxxxxxxxxxxxxx>
> >> Subject: Re: [Icehouse] ICE Awards 2010 post-mortem: Evaluation
> >>
> >> Looking back on the first ICE Awards experience, there are many
> >> thoughts I have about how we can approach it next year.  Please
> give
> >> your own comments.
> >>
> >> Eligibility
> >>
> >> - I think the way we did it this year worked well; that is, a game
> is
> >> eligible if
> >> A) it is an amateur effort, ie designed by a fan as opposed to
> being
> >> published by Looney Labs;
> >> B) it appeared during the previous calendar year.
> >>
> >> - I believe that we can require that eligible games appear on the
> >> IcehouseGames wiki.  If anyone is aware of a game that appears
> >> anywhere else (like BoardGameGeek, or individual websites), it is
> a
> >> simple matter to add a wiki page pointing to it.
> >>
> >> - I have mixed feelings about limiting finalists to one game per
> >> designer, but I ultimately agree with it.  However, I do want to
> leave
> >> the culling of multiple entries as late as possible.  If a
> designer
> >> has come out with several good designs in a year, I for one would
> like
> >> to know about them, and the designer deserves the recognition of
> >> having multiple games making the semi- or quarter-finals.
> >>
> >> - If a game from an earlier year has been significantly revised,
> I'm
> >> willing to have it be considered eligible for an award in its
> revised
> >> version.
> >>
> >>
> >> Nominations
> >>
> >> - Because of the short time this year, we had to go through the
> list
> >> ourselves.  In the future we should let people nominate games they
> >> think worthy of consideration.  I don't care if it's the designer
> or
> >> someone else who nominates a game.  Perhaps we could add a wiki
> page
> >> for nominees from the previous year, so people can list them
> there.
> >> (The "New in 2009" page served that purpose this year.)
> >>
> >> - It would be good to have a better system of being aware when new
> >> games are added to the Icehouse games wiki, so we can start
> playing
> >> them and giving feedback once they appear.
> >>
> >> - In particular, I would very very much like the wiki to keep track
> of
> >> the users' emails, like the Rabbit wiki and many other wiki sites
> do.
> >> This would enable us to be notified by email when our pages on our
> >> watchlist change, and contact designers of games (we never did
> contact
> >> Robert Dudley, designer of Infiltrate and Stack Control), and
> probably
> >> other important things.  Ryan, is it possible to add the email
> >> ability, or is that something that must be decided when the wiki
> >> software is installed and unchangeable afterword?
> >>
> >>
> >> Judging
> >>
> >> - I think it worked well to have volunteer Iceheads sift through
> the
> >> nominees, to come up with the semifinalists and finalists.  It
> would
> >> be nice to have a bit more participation, though.
> >>
> >> - Having Origins in June leaves lots of time for judging.  One way
> of
> >> handling it that occurs to me is to have the nominees added to the
> BGG
> >> database, and people can rate them there; this would help with the
> >> winnowing process and allow lots of people to participate easily.
> >>
> >> - I would be good to allow a longer time for the finalists to be
> >> played and evaluated; at least one month, perhaps two.
> >>
> >>
> >> Participation
> >>
> >> - Many of us would like to see these awards become an annual
> >> tradition, both to recognize and to encourage the creative efforts
> >> done with pyramid games.  Given the short time involved with this
> >> year's effort, I jumped in and did much of the work.  I'm glad to
> have
> >> done it, but for the sake of continuity we'll need to set up
> system
> >> with different duties spread around, so that as individuals come
> and
> >> go, the awards continue.
> >>
> >>
> >>
> >> So, what do you all think?
> >>
> >> Bryan
> >> _______________________________________________
> >> Icehouse mailing list
> >> Icehouse@xxxxxxxxxxxxxxxxxxxx
> >> http://lists.looneylabs.com/mailman/listinfo/icehouse
> >>
> >>
> >> _______________________________________________
> >> Icehouse mailing list
> >> Icehouse@xxxxxxxxxxxxxxxxxxxx
> >> http://lists.looneylabs.com/mailman/listinfo/icehouse
> > _______________________________________________
> > Icehouse mailing list
> > Icehouse@xxxxxxxxxxxxxxxxxxxx
> > http://lists.looneylabs.com/mailman/listinfo/icehouse
> >
> _______________________________________________
> Icehouse mailing list
> Icehouse@xxxxxxxxxxxxxxxxxxxx
> http://lists.looneylabs.com/mailman/listinfo/icehouse

Jarrod,

I'm finally done!

All the times below are start times. Every event officially lasts an hour, but I've left an empty hour between, in case there are interested players that want to play on.

Icehouse games: Zendo

Friday: 9PM

Saturday: 9PM

Sunday: 5PM

Zendo is a game of inductive logic in which the Master creates a rule and the Students attempt to discover it by building and studying arrangements of plastic pyramid-shaped pieces (known as “Icehouse pieces”). The first student to state the rule correctly wins that round, and becomes the Master for the next. It's been guessed that Zendo cannot be played competitively. Let's prove that guess incorrect. Points will be awarded for good guesses and wins. Most points gathered over the weekend determines the overall winner, who gets a prize. Rules taught. Beginners welcome.

Icehouse games are played with the pieces from from one or more Treehouse sets from Looney Labs, sometimes in combination other easily-gotten game parts, like a Chess board or deck of cards. The pyramids were first used to play an odd game named Icehouse, hence their original name, Icehouse Pieces. Treehouse, 3House, 5house, Icehouse, and probably some other words, are trademarks of Looney Labs. LL rocks, and nothing but abject worship is intended by the use of their trademarks in these event descriptions.

Icehouse games: Homeworlds

Friday: 5PM*

Saturday: 9AM* 1PM* 5PM**

Sunday: 9AM** 1PM***

*   Tournament entry points.

**  Tournament intermediate matches can be played here or anywhere, by player agreement.

*** Tournament final match will be played in last time-slot. Winners announced and prize awarded after this slot.

The ultimate space-themed abstract strategy game sort of like Chess, but better. For some, the game of a lifetime is Chess or Go. For many of us on SuperDuperGames.org, it's Homeworlds.

Players are encouraged to participate in a double-elimination Binary Homeworlds tournament. Finals on Sunday, tournament winner gets a 3House set (3HOUSE booklet and 3 Treehouse sets = rules for Binary Homeworlds and two other fun games and enough Icehouse Pieces to play them and many other fun games). Rules taught. Beginners very welcome.

Icehouse games are played with the pieces from from one or more Treehouse sets from Looney Labs, sometimes in combination other easily-gotten game parts, like a Chess board or deck of cards. The pyramids were first used to play an odd game named Icehouse, hence their original name, Icehouse Pieces. Treehouse, 3House, 5house, Icehouse, and probably some other words, are trademarks of Looney Labs. LL rocks, and nothing but abject worship is intended by the use of their trademarks in these event descriptions.

Icehouse games: Icehouse

Friday: 7PM

Saturday: 7PM

Sunday: 7PM

The original Icehouse game, Icehouse. Fiddly and obscure, difficult to understand, practically impossible to play with newbies, and worse with veterans, it's a game only a mother could love. Come try to love Icehouse, and see for yourself why Looney Labs focuses on Treehouse, Homeworlds, Zendo, basically anything but this. :-) Rules taught, poorly. Beginners beware.

Icehouse games are played with the pieces from from one or more Treehouse sets from Looney Labs, sometimes in combination other easily-gotten game parts, like a Chess board or deck of cards. The pyramids were first used to play an odd game named Icehouse, hence their original name, Icehouse Pieces. Treehouse, 3House, 5house, Icehouse, and probably some other words, are trademarks of Looney Labs. LL rocks, and nothing but abject worship is intended by the use of their trademarks in these event descriptions.

Icehouse games: Worlds of Ice

Saturday: 11AM 3PM

Sunday: 11AM 3PM

There are many hundreds, maybe thousands, of Icehouse games. Some are fun, some are hum-drum. Come try one or several. If you wrote an Icehouse game, or there's an Icehouse game you want to try, bring the rules and we'll try it out. I'll bring the "Playing With Pyramids" book, the "3House" booklet, and rules for Zark City, Evan Ice, Twin Win, Nothing Beats Large, World War 5, Zark City, and a few winners from the IGDC (Icehouse Game Design Competition) on IGO (IcehouseGames.org). Rules taught, or bring rules, or make up your own rules. Beginners and mad scientists welcome.

Icehouse games are played with the pieces from from one or more Treehouse sets from Looney Labs, sometimes in combination other easily-gotten game parts, like a Chess board or deck of cards. The pyramids were first used to play an odd game named Icehouse, hence their original name, Icehouse Pieces. Treehouse, 3House, 5house, Icehouse, and probably some other words, are trademarks of Looney Labs. LL rocks, and nothing but abject worship is intended by the use of their trademarks in these event descriptions.

David L. Willson

Trainer, Engineer, Enthusiast

MCT MSCE Network+ A+ Linux+ LPIC-1 NovellCLA UbuntuCP

tel://720.333.LANS

Freeing people from the tyranny (or whatevery) of Microsofty-ness