Thanks for the info, Juanpablo. Wish I'd have been listening to the final stories!
One thing I've noticed a lot recently in both literature and tv-story-storytelling is the tendency to reveal the resolution early, then the "story" is all about showing how we got there. Interesting and fun, if done well, and I think would be a lovely aspect of Nanofictionary as well. Not a technique I'd recommend for "newbies", though...
di <*>
On 7/13/07, Juanpablo Amado <cardzmaster2004@xxxxxxxxxxx> wrote:
>>Did these people that used resolution as a setting/problem have the card
>>face down?
>>
>>Did the card they did use as an ending lay face up or face down? (or did
>>they make up their own ending)
>
>I don't know, as I was only involved in the judging, after everyone
>had finished the "playing cards" portion of the game.
I was in the finals and it was clarified before the Final game that
Resolutions could be used in a non-traditional fashion in the game. This
didn't affect my story, but I did find the use of a Resolution to be handled
in an interresting way.
First of all, most of the Resolutions were used to resolve part of the story
but not the whole. Some used it in a completely non-Resolutionaotory (is
that even a word?) way, but it had been OKed before teh start of the round
by all of us.
IMHO, I think using the Resolution out of sequence in a story is fine as
long as it is used ot Resolve part of the story. Take Liam's (Game Winning)
story for instance. He used the Resolution as both an early resolution to
the tension of possible world destruction and to set the era of the story
(just before the Kennedy Assassination). I thought that the use there was
brilliantly used and the resolution that came about from his introduction of
a final character was great.
Personally, I doubt I'll ever use a resolution this way for two reasons:
1) I'm (goiing to be) a teacher (hopefully) and if I'm teaching the game to
a classroom for 4th or 5th graders, I'd want tehm to learn how to compose a
linear story as opposed to something non-traditional. Once they grasp the
concept of story writing then I *might* let them go out of the box with
their story order.
2) I like tradition, and the Resolution just seems like it should be at the
end.
But more power to the people who use the Resolution earlier. It makes
things more exciting and you're not exactly sure where things will end up.
~JP.
>From: "Timothy Hunt" <games@xxxxxxxxxxxxxx>
>Reply-To: Rabbits Discussion List <
rabbits@xxxxxxxxxxxxxxxxxxxx>
>To: "Rabbits Discussion List" <rabbits@xxxxxxxxxxxxxxxxxxxx>
>Subject: Re: [Rabbits] Nanofictionary question
>Date: Fri, 13 Jul 2007 12:25:27 -0400
>
>On 7/13/07, Kimberly Terrill <kiter5@xxxxxxxxx> wrote:
>>Did these people that used resolution as a setting/problem have the card
>>face down?
>>
>>Did the card they did use as an ending lay face up or face down? (or did
>>they make up their own ending)
>
>I don't know, as I was only involved in the judging, after everyone
>had finished the "playing cards" portion of the game.
>
>>
>>I am not sure as far as actual rules, but I think if I were 'in charge' of
>>a
>>nanofictionary game in which that was deemed OK. It would need to be
>>anounced in the beginning that we were going to play with "Resolution
>>Wild"
>>rules..... or something like that.
>
>Again, I don't know if that was done as I was an Outside Judge.
>
>>
>>(personally, I would say resolution needs to be used that way when playing
>>in a classroom and teaching my kids about story telling parts)
>
>"that way" meaning "as a Resolution" not "Resolution Wild" right?
>
>>
>>Kimberly
>>
>>
>
>Great to meet you at Origins, Kimberly, even if only briefly!
>
>Timothy
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