Looney Labs Educators Mailing list Archive

Re: [Edu] Curriculum and Cooperative games

  • From"Kimberly Terrill" <kiter5@xxxxxxxxx>
  • DateWed, 4 Apr 2007 20:24:21 -0400
I think that even highly competive games are sometimes fun to play even if I don't win. And some cooperative games I wouldn't want to play again even if I did win. Sometimes it's the person I play against that makes the game enjoyable or not.

Can you give an example of a collaborative game, please?
--Kimberly
www.homeschoolblogger.com/3foldchord
 
On 4/4/07, Kate Jones <kate@xxxxxxxxxxxxxxx> wrote:

We should ask of each game, what makes it enjoyable, would I want to play it
again?  We should ask, is this fun to play even if I don't win?

If it's too goody-goody, that can be a turn-off, too. If it forces players
to cooperate, even to their own disadvantage whether it feels right or not,
that's not what I advocate, either. Collaboration comes closer, where by
free choice players interact with others for their own and each other's
benefit.

There are not many games out there like that, and I'd appreciate references
to existing ones. And I'd love to see more being designed.


"... I think I'd like to add in:
Break the unwritten rule of 'it has to be competitive...'"

Thank you, Carol, for expanding the dialog!

-- Kate
(She who has spoken her piece and will say no more.)


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