Looney Labs Fluxx Mailing list Archive

Re: [Fluxx] Volity Fluxx 3.1 online

  • From"Daniel W. Johnson" <panoptes@xxxxxxxxxx>
  • DateTue, 16 May 2006 20:39:00 -0400
At 13:24 -0400 2006-05-15, Andrew Plotkin wrote:
Now, slowing down the client's display makes me nervous too, because then there's a mismatch between what the client is receiving from the referee (server) and what the client is receiving from the player. The player is "lagged", for all practical purposes. In most on-line games, that's a *bad* thing. :)

But a good fast-forward control, combined with a player preference to control how fast changes tick in, should alleviate that.

What about a text history/log that the player can scroll back through if they wish? (Or does it already have something like that?)
--
Daniel W. Johnson
panoptes@xxxxxxxxxx
http://members.iquest.net/~panoptes/
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