At 13:24 -0400 2006-05-15, Andrew Plotkin wrote:
Now, slowing down the client's display makes me nervous too, because
then there's a mismatch between what the client is receiving from
the referee (server) and what the client is receiving from the
player. The player is "lagged", for all practical purposes. In most
on-line games, that's a *bad* thing. :)
But a good fast-forward control, combined with a player preference
to control how fast changes tick in, should alleviate that.
What about a text history/log that the player can scroll back through
if they wish? (Or does it already have something like that?)
--
Daniel W. Johnson
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http://members.iquest.net/~panoptes/
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