I'm not trying to say that the reason that humans take so long to play their cards is so that other humans can see what's going on. But I am trying to say that the reason that Data on Star Trek TNG plays poker slow, is so humans can see what's going on! You know how fast Data can play a hand of poker if he really wants to. But you don't SEE him doing that, ever. Most of the time, he speaks so that the crew can understand him, he walks down hallways at the rate a normal crew member would. Sure, everyone on Star Trek could use teleporters instead of elevators when they are requested at a certain location during a Red Alert, but they don't because that would make a really odd television show that the viewers could not follow easily. And letting Bots play as fast as "their reflexes" allow them to is the same thing, in principle. Just my pair of pennies. -Steve On 5/16/06, Andrew Plotkin <erkyrath@xxxxxxxxxx> wrote:
> True. But if you don't treat them as humans, you have the classic > "Puzzle Pirates Foraging Imbalance". Volity bots are treated exactly like humans, by the referee. Nothing prevents a human from playing as fast as a bot, if he can click that quickly. Are you talking about games like Icetowers, where rapid reflexes are a strategic advantage? Those games aren't very well suited for Volity anyway, because players will have different lag handicaps. If you wanted to implement such a game, you might consider putting a move delay on *all* players. Or you might decide not to implement any bots.