Looney Labs Fluxx Mailing list Archive

Re: [Fluxx] Volity Fluxx 3.1 online

  • From"S Mattison" <s.mattison@xxxxxxxxx>
  • DateTue, 16 May 2006 15:48:21 -0700
On 5/16/06, Doug Orleans <dougorleans@xxxxxxxxx> wrote:
I think Zarf's proposal was to have the UI present the card play to
the user in slo-mo by default (with configurable speed), and force the
player to fast-forward if he doesn't want to watch what happened, rather
than to rewind if he does.  So I think you're both in agreement.

I agree, a system which allows the user to cycle through moves, or see
them at the speed they want to, is technically a good idea. But I
think that no matter how fast a player or bot plays their moves, the
end user should see them at a usable speed. That doesn't mean slowing
down the bots and players, I guess, but placing bookmarks between all
the moves, so that the configurable speed in the UI file can sort it

On 5/16/06, Doug Orleans <dougorleans@xxxxxxxxx> wrote:
Of course, since Volity is an open system, it's possible for someone
to implement a game referee that gives special privileges to bots.
But I think that would be frowned upon.

Of course. I was simply thinking of levelling the playing field, as
humans can only play so fast, therefore bots should only be capable of
playing so fast. Is there any part of the Volity engine that prevents
users from 'kiddie-scripting' macros allowing them to abuse the system
with their own AI routines?

On 5/16/06, Doug Orleans <dougorleans@xxxxxxxxx> wrote:
The Volity Fluxx bots do play cards at random, but it's quite easy to
beat them about 80% of the time in one-on-one play.  So there is
certainly a modicum of strategy to Fluxx.

Ah. And when you say "Ronin Bots", does that mean that we can make our
own Bot Script files for the Volity engine? Not too sure about it, I
think I'm going to go look it up. =P

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