WINNING Simon Budig wrote: > I don't like the > > "GOAL: Make your trio and the House look the same" > "Tie? Your turn, your win" > > thing. What about combining this like this: > > "You win when your turn makes the house and your trio look the same" Or how about: You win when at the end of your turn your trio and the House look the same. This means, of course, that another player can put you in a winning position, and then a failure to get a pass move means you have to get out of it before you can win. TIP A question about tip was asked a ways back and never answered: what happens if you tip a tower on top of another piece? First the notation: Pyramids are always listed from left to right [size] S = small M = medium L = large [orientation] u = points up l = points left r = points right [relationship] + = is underneath , = is to the left of Each pyramid will be described by [size][orientation] and be separated by an [relationship]. Examples: House starts as: lL,uS,rM Player trio starts as: uL+uM+uS The question. If we start with uL+uS,uM If we tip the tower to the right, do we get: (1) rL,rS,uM (2) rL,uM,rS (3) rL,uM+uS I could see an argument for any or all of them, and I don't think the rules really help. Peter