Jorge Arroyo writes: > I guess we have to ask ourselves, do we really care (as a community) about > new icehouse games? If a contest is not enough to get feedback for new games > from the community, then what is? Maybe a review contest with prizes? (I was > actually thinking about doing something like this for the piecepack > comunity, which suffers from the same problem: lack of feedback). The piecepack design contest is different in that there is only one judge, correct? > After the relative success of last competition I thought things were looking > up, but I must say I'm pretty disappointed. It doesn't matter how creative > we are as a designer community if we aren't able to actually playtest the > games and offer feedback. It's bad for the games (that don't have a chance > to get better) and bad for the designers (which don't have a chance to see > flaws and become better designers). It's always a struggle for me to playtest all the games. It's hard to convince my friends to play yet another half-baked Icehouse game when they'd rather spend their precious gaming time playing a game that is known to be good, or at least has one person championing it, instead of me just saying "I think this one looks like it might not be terrible..." This time I had planned to arrange a special IGDC-only game session, perhaps with an invitation posted to a local meta-game-group list (Unity Games), but I never got around to it. > At least, I hope the people that submitted rankings all share their thoughts > and feedback after the contest is over, because there's almost no feedback > at all right now. I plan to, though I had planned to for the last competition too and never did. Sorry about that. --dougorleans@xxxxxxxxx