I know I was waiting until after the announcement
to list feedback, in line with what everybody did last time out.
One possible issue I see with the current contest
may be the quality of submissions . . .
a
----- Original Message -----
Sent: Monday, February 18, 2008 1:17
PM
Subject: Re: [Icehouse] Win2008 IGDC -
Your Thoughts? (long; take your time)
I guess we have to ask ourselves, do we really care (as a
community) about new icehouse games? If a contest is not enough to get
feedback for new games from the community, then what is? Maybe a review
contest with prizes? (I was actually thinking about doing something like this
for the piecepack comunity, which suffers from the same problem: lack of
feedback).
After the relative success of last competition I thought
things were looking up, but I must say I'm pretty disappointed. It
doesn't matter how creative we are as a designer community if we aren't
able to actually playtest the games and offer feedback. It's bad for the games
(that don't have a chance to get better) and bad for the designers (which
don't have a chance to see flaws and become better designers).
We
should all think about this...
At least, I hope the people that
submitted rankings all share their thoughts and feedback after the contest is
over, because there's almost no feedback at all right now.
BTW, I'd say
go ahead and end the competition and announce the winners. If a 1:1 ratio was
accepted as valid before, it should be accepted now too, shouldn't
it?
-Jorge
On Feb 18, 2008 6:23 PM, David Artman < david@xxxxxxxxxxxxxxx> wrote:
Hi,
folks;
OK, there's one day left for judging the Winter 2008 IGDC and,
after a two-week extension, I have only 11 rankings. This has me
pondering a few things, from the immediate to the long-term:
What
do we do now? I am inclined to try one more extension. Q1) Should we
extend two more weeks?
Even if I do, there's a fair-to-middling
chance we'll have only a handful of extra rankings. It strikes me that
eight games in competition means we'd want at least, oh, 16 to 24
rankings, to have a meaningful competition. With 11 rankings, a largish
family could be the determining bloc in the scoring! Q2) What is the
minimum number of ballots we should accept to consider a contest valid
(as a ratio to the number of entries)?
If we do not get "enough"
ballots, the competition would have to be deemed null (like, I presume,
the Autumn 2005 competition was). Q3) Does anyone else agree with that,
or should any number of ballots be valid for final ranking? (See below;
it's not uncommon!)
If we were to graph the participation history of
the past IGDCs, it looks like this: http://spreadsheets.google.com/pub?key=p2ulvGM7SZjfqrt9v8e25Og It
would seem that the following is true: 4a) There has always been a very
small ratio of ballots to games, for good or ill (around 1:1). 4b) The
frequency of IGDCs in 2004-5 had no positive impact (or maybe had an
adverse impact? see Aug-05) on participation. 4c) The return after a
two-year hiatus seemed to drive a LOT of new participation (although
nearly half of those ballots came from one source: a school
class). So.... Q4) Should I begin to run the IGDC annually
ONLY? Q4a) If so, what would be the best time of year to run it? Q4b)
If not, should I shift the twice-annual schedule around somehow?
Keep
in mind that this is the general schedule: Announce to Submission
Deadline: 4 to 6 weeks (depending upon design restriction, if
any) Submission to Judging Deadline: 4 to 6 weeks (depending
upon participation and promotion) Total from Announce to Final
Ranking: 8 to 13 weeks (allowing for tallying delays) = 2 to 2.5
months.
Also keep in mind things like traditional school calendar and
college schedules (breaks and exams, in particular), major conventions
(conflict or opportunity?), consumer spending cycles, whatever you think
would help or hinder participation.
Sorry this post is so long;
but the time investment in the IGDC is beginning to outstrip the
return--I've prolly dropped, oh, twenty minutes per ballot, managing and
promoting the competition! I want the purpose of the IGDC to be
best-served, and it looks like that means change.
I'd like the
IGDC to do a LOT more to: * refine new games by having many playtesters'
(i.e. judges') eyes on each submission * expand the breadth and depth
of game types on Icehousegames.org * promote progressive accumulation of
complete Icehouse pyramid collections * leverage pyramids as gaming
devices that are distinct from playing cards, building blocks, or
existing board game pieces
In short: make the Icehouse System Looney
Labs' top selling product, as it deserve for its innovation! (Sorry,
Fluxx fans, but Icehouse should be in every home, school, coffee shop,
and pub--some of which are places that cards fear to
tread!) David
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