On 3/21/08, Christopher Hickman <tophu@xxxxxxx> wrote: > (Note: I haven't wrapped my brain around including Creepers, so let's just leave > that for now.) A creeper is thing that you have to take but don't (necessarily) want. So my suggestion is that you are forced to spawn the creepers you draw (maybe even with larger 'mids if you're out of 1 pips), of course it doesn't cost an action. Additionally, you can't leave. If you start your turn with a 'mid on a creeper you must end your turn (or maybe every action) with a 'mid on a creeper. That way the crazy stuff on the zombio trios (I think it's trios) where they go to the player to your left/right when you kill them can be maintained. It's almost nice because then having a creeper gives a tangible negative effect (in that you're stuck standing on it) which might lead to yet more interesting gameplay. -- - |) () /\/ brainstormin' with the best of 'em