On Thu, Aug 14, 2008 at 4:27 PM, Dale Sheldon <dales@xxxxxxxxxxxxxxxxx> wrote: > On Thu, 14 Aug 2008, Jason Spears wrote: > >> My thoughts are already turning to the Winter competition and how that may >> be run. There was talk about having some restrictions. At this time, I >> don't have a real preference, so I'd love to hear what others think. > > There was some talk about it before the Summer IGDC (which, now that the > wiki seems to be working again, I should really get around to finializing > the contest results on it). If memory serves, one thought was we could do a > product restriction--like last winter's 2HOUSE, or another proposal I > remember was Martian Coasters--in order to help drive sales for LooneyLabs. > Another possibility I recall was using some kind of theme-words; something > like "giants, calendar, laser, toothpick; pick any two" (probably should use > more interesting words then that though). I'm just listing posibilities > here, but perhaps someone would like to advocate for any of those options. > >> I do think we need to do more to help drive participation, not >> necessarily for entries, but for judging. > > This is true. We had only 10 judges, most of which were the developers for > the 10 entered games. > >> I wonder if there was more time for people to play the games would that >> help? > > You would think a month would be enough... but we seem to always have people > wanting an extra week or two. Maybe we _should_ just resign ourselves to > it, and set the judging window to six weeks; something to think about. I > guess lots of groups get together only every other week (or less!), so I can > see how waiting for the release, downloading the rules, printing them out, > reading them and understanding them to explain to your friends, with an > out-of-step schedule could lead to a lot of people just not getting around > to it. Does this sound like an accurate description of anyone's > experiences, or am I just entirely off-base? > >> Could we offer a prize to be given to a random person (non-designer) who >> provides rankings and comments for 75% of the games? > > If someone offers to pony up a prize and to handle shipping it out, if I > were coordinator, I'd be willing to draw the name out of a hat for this. > (Speaking of which: is anyone excited to take over for coordinator? I felt > it went smoothly enough without being a terrible burden on my schedule, so > I'd be willing to do it again, but if someone is chomping at the bit for the > chance, speak up now!) I'm willing to offer up some cash for help in acquiring a prize to give away. (Say $10.) >> We'd do well to try and tap the PrintAndPlay community if we can find some >> good instructions for making paper pyramids. > > I thought there were links from the wiki, but it looks like I'm wrong. The > bottom of LL's treehouse product page has a few links that look like they > might be helpful though. http://www.looneylabs.com/whybuy/treehouse.html I'm > sure some googling will turn up better links. But, is there a reason we > don't have links to paper pyramids on the wiki? Is this an attempt to not > drive down LL sales? If so, since /they/ have links on their very own > product page, I think that's a bit of an odd argument against it. Would a > LL representative care to comment on this? I did some searching online and posted a separate message about origami pyramids. > Anyway; I'm not familiar with that community, but please feel free to > advertise our event (once we've got a schedule worked out; tenatively, near > the winter solstice is when judging would start, and entries would begin to > be acepted 3 months prior to that; so, like, 5 weeks from now.) Once the schedule is announce, I'll see what I can do to help promote it wherever I can. >> If we ran any sort of contest on BGG, we could even give away GG, which >> can drive participation. > > What are GG? I've been to BGG twice; once to announce the start of this > summer's IGDC and once to annouce the start of judging for it. I don't > think that limited level of involvement on my part helped at all to > advertise the IGDC this summer. GG is short for GeekGold. It is a digital form of currency on boardgamegeek. Users generally earn it for adding content to the site. Also people may put various items up for a geekgold auction, where physical items are exchanged for this digital currency. It generally trades for about $0.10 per GG. More here: http://boardgamegeek.com/wiki/page/GeekGold >> Thoughts? > > Who wants to be IGDC vice-coordinator for publicity? Just reading over my > comments here, I see that as something I did not do well, so if no one wants > to take over the *entire* coordinator position, I'm more than willing to > hand over the part of it I actually don't like doing, especially if it's to > someone who dosen't like the part I *do* like doing (namely wiki mangling, > vote-counting, and interpreting the contest's rules with an IRON FIST.) If the vice-coordinator can still submit a game, I'll be happy to help. -Jason