Looney Labs Icehouse Mailing list Archive

Re: [Icehouse] IGDC Winter 2009??

  • From"Doug Orleans" <dougorleans@xxxxxxxxx>
  • DateThu, 14 Aug 2008 17:11:24 -0400
On Thu, Aug 14, 2008 at 4:27 PM, Dale Sheldon <dales@xxxxxxxxxxxxxxxxx> wrote:
> You would think a month would be enough... but we seem to always have people
> wanting an extra week or two.  Maybe we _should_ just resign ourselves to
> it, and set the judging window to six weeks; something to think about.  I
> guess lots of groups get together only every other week (or less!), so I can
> see how waiting for the release, downloading the rules, printing them out,
> reading them and understanding them to explain to your friends, with an
> out-of-step schedule could lead to a lot of people just not getting around
> to it.  Does this sound like an accurate description of anyone's
> experiences, or am I just entirely off-base?

Yes, I really just didn't get around to playing all the games, and of
the games I did play I only played each once, with just 2 players.  I
almost decided not to vote at all, but I ended up ranking all the
games, even the ones I didn't play, because I figured some data was
better than none.  I do think more time would help, although I also
blame myself for just procrastinating too much (I had planned to send
mail to the Unity Games list looking for players much earlier in the
voting period).  I would have liked to play some of the games more
than once, with differing numbers of players, to really explore the
games, although in the end I doubt it would have changed my rankings
much if at all.  I'm thinking maybe even 3 months might be a better
judging window-- or would people lose interest if there were that big
a gap between publishing the games and compiling the votes?