Looney Labs Icehouse Mailing list Archive

Re: [Icehouse] IGDC Winter 2009??

  • From"Jorge Arroyo" <trozo@xxxxxxxxxxxx>
  • DateFri, 15 Aug 2008 11:13:23 +0200
All right... We have already too few people wanting to participate, I don't want to drive you guys away with this realtime business... I'm not sure about the "random element" restriction as since the Treehouse introduction there have been a bunch of games using the TH die to add a random element... I don't think there is a lack of games using that mechanic...

What about boardless game? A game played directly on the table?

-Jorge

On Fri, Aug 15, 2008 at 4:28 AM, Doug Orleans <dougorleans@xxxxxxxxx> wrote:
On Thu, Aug 14, 2008 at 9:04 PM, Jorge Arroyo <trozo@xxxxxxxxxxxx> wrote:
> And if there is no need of making a product restriction, why not another
> kind of restriction? A mechanic or theme...
>
> I vote for real time game

I don't like real time games, and I would be very unlikely to vote in
a contest of real time game designs (because I probably wouldn't want
to play any of them).  On the other hand, I would be very curious to
see what people can come up with.  So, go ahead without me if there's
enough interest.

My idea for a design restriction is to require an element of chance.
Designing games with or without chance are two very different
challenges, and it almost seems unfair to compare these two types of
games in the same contest.  The results of past IGDCs seem to indicate
that decent no-luck Icehouse games are much easier to design, or else
the pool of Icehouse game designers happens to be skewed towards the
skill of designing no-luck games.  I prefer playing games that involve
chance, though, so I would love to see more Icehouse games with a good
balance of strategy and luck.

--dougorleans@xxxxxxxxx
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