Looney Labs Icehouse Mailing list Archive

Re: [Icehouse] Beyond 5HOUSE

  • From"David L. Willson" <DLWillson@xxxxxxxxxx>
  • DateFri, 20 Mar 2009 10:10:52 -0600 (MDT)
There you go then.  Next contest's design restriction could be that all submissions assume xeno colors, rather than rainbow colors, or require them inherently, by requiring 8+ colors.

Hey, quick question on this line:  Is there a universally accepted translation table from Rainbow to Xeno?  I seem to remember seeing one somewhere...

David L. Willson
Trainer, Engineer, Enthusiast
MCT, MCSE, Linux+
tel://720.333.LANS
Freeing people from the tyranny (or whatevery) of Microsofty-ness, one at a time.

----- "Sam Zitin" <sammyz@xxxxxxxxx> wrote:

> I spent several years earlier in my life working in a game/comic
> store, and I couldn't count the number of people that I had purchase
> 6
> Icehouse stashes purely to play Volcano.  Even before Volcano caps
> became available, this was the "killer app" for 6 colors.  I am
> certain something must exist for the 5rainbow 5xeno set.  That would
> be a rather interesting design restriction.
> 
> 2009/3/20 David Artman <david.artman@xxxxxxxxx>:
> > Inline:
> >
> > On Thu, Mar 19, 2009 at 2:02 PM, Joshua Kronengold <mneme@xxxxxx>
> wrote:
> >>
> >> Mega is actually 9 stashes.  6x6 = 36 trees, one of which is a
> clear
> >> one (1 color), plus 7 colors of 5 trees, plus 5 caps on trees.
>  I've
> >> added it as an 8 stash game with caps and a 9 stash game.
> >
> > Ya lost me, but as long as you know what's right for the wiki... :)
> >
> >>
> >> Hmm. Haven't done much on the wiki, but it looks like it's still
> using
> >> classic mediawiki tech.  Any interest in integrating Semantic
> >> Mediawiki?  That would let the lists be autogenerated from
> attributes
> >> in the games rather than hand-maintained.
> >
> > I think it might already be installed. Updated? I dunno. Anyone know
> how to
> > use it? Doubt it (I don't, though I can of course learn). I thought
> I'd gone
> > through every game, to make What Can I Play--and now the onus should
> be on
> > individual designers to breakdown what is needed, when they post a
> game's
> > link(s) there as well as on Existing Games (i.e. after it's off the
> Games
> > Under Development page).
> >
> > See the Main Page "Designing Games" section for the basic
> instructions as to
> > how to move a game's link(s) from GUD to WCIP and EG. (Not to say
> that
> > telling folks to do that means they do it, or do it accurately!)
> >
> >> *g*  It's true, though; the more games in that space, the more
> >> worthwhile it is to design new games in that space (or get a good
> >> collection of pieces.
> >
> > I agree wholeheartedly. And I think it's REALLY tricky to make a
> good game
> > that uses all the colors without being egregious (see Stacktors for
> > "egregious" defined--a game that totally REQUIRES a reference card
> to play
> > it).
> >
> > But it could encourage folks to break past 5HOUSE and start racking
> up Xeno
> > (or Rainbow) sets.... That one Killer App game that uses (say) eight
> colors
> > or two opaque stashes.
> >
> >>
> >> How about a contest of games that can only be
> >> played with filled/solid pieces? G,D,R)
> >
> > I can't imagine a game which can be played with filled pieces but
> NOT with
> > hollow pieces. Admittedly, I've only thought about it for a few
> minutes...
> > but I just can't see how "filledness" could be used in a way that
> would be
> > impossible with "hollowness."  Something involving weight--no.
> Maybe
> > building towers, actually--can't use (say) three smalls to hold up
> an uprigh
> > large (without a LOT of fiddling to get the large posied on the thin
> edges
> > on its bottom).
> >
> > Interesting thought experiment....
> >
> > _______________________________________________
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> > http://lists.looneylabs.com/mailman/listinfo/icehouse
> >
> >
> 
> 
> 
> -- 
> Sam Zitin
> Director of Information Management
> Alpha Epsilon Pi Fraternity
> Office:317-876-1913
> Cell:   317-710-0925
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