There you go then. Next contest's design restriction could be that all submissions assume xeno colors, rather than rainbow colors, or require them inherently, by requiring 8+ colors. Hey, quick question on this line: Is there a universally accepted translation table from Rainbow to Xeno? I seem to remember seeing one somewhere... David L. Willson Trainer, Engineer, Enthusiast MCT, MCSE, Linux+ tel://720.333.LANS Freeing people from the tyranny (or whatevery) of Microsofty-ness, one at a time. ----- "Sam Zitin" <sammyz@xxxxxxxxx> wrote: > I spent several years earlier in my life working in a game/comic > store, and I couldn't count the number of people that I had purchase > 6 > Icehouse stashes purely to play Volcano. Even before Volcano caps > became available, this was the "killer app" for 6 colors. I am > certain something must exist for the 5rainbow 5xeno set. That would > be a rather interesting design restriction. > > 2009/3/20 David Artman <david.artman@xxxxxxxxx>: > > Inline: > > > > On Thu, Mar 19, 2009 at 2:02 PM, Joshua Kronengold <mneme@xxxxxx> > wrote: > >> > >> Mega is actually 9 stashes. 6x6 = 36 trees, one of which is a > clear > >> one (1 color), plus 7 colors of 5 trees, plus 5 caps on trees. > I've > >> added it as an 8 stash game with caps and a 9 stash game. > > > > Ya lost me, but as long as you know what's right for the wiki... :) > > > >> > >> Hmm. Haven't done much on the wiki, but it looks like it's still > using > >> classic mediawiki tech. Any interest in integrating Semantic > >> Mediawiki? That would let the lists be autogenerated from > attributes > >> in the games rather than hand-maintained. > > > > I think it might already be installed. Updated? I dunno. Anyone know > how to > > use it? Doubt it (I don't, though I can of course learn). I thought > I'd gone > > through every game, to make What Can I Play--and now the onus should > be on > > individual designers to breakdown what is needed, when they post a > game's > > link(s) there as well as on Existing Games (i.e. after it's off the > Games > > Under Development page). > > > > See the Main Page "Designing Games" section for the basic > instructions as to > > how to move a game's link(s) from GUD to WCIP and EG. (Not to say > that > > telling folks to do that means they do it, or do it accurately!) > > > >> *g* It's true, though; the more games in that space, the more > >> worthwhile it is to design new games in that space (or get a good > >> collection of pieces. > > > > I agree wholeheartedly. And I think it's REALLY tricky to make a > good game > > that uses all the colors without being egregious (see Stacktors for > > "egregious" defined--a game that totally REQUIRES a reference card > to play > > it). > > > > But it could encourage folks to break past 5HOUSE and start racking > up Xeno > > (or Rainbow) sets.... That one Killer App game that uses (say) eight > colors > > or two opaque stashes. > > > >> > >> How about a contest of games that can only be > >> played with filled/solid pieces? G,D,R) > > > > I can't imagine a game which can be played with filled pieces but > NOT with > > hollow pieces. Admittedly, I've only thought about it for a few > minutes... > > but I just can't see how "filledness" could be used in a way that > would be > > impossible with "hollowness." Something involving weight--no. > Maybe > > building towers, actually--can't use (say) three smalls to hold up > an uprigh > > large (without a LOT of fiddling to get the large posied on the thin > edges > > on its bottom). > > > > Interesting thought experiment.... > > > > _______________________________________________ > > Icehouse mailing list > > Icehouse@xxxxxxxxxxxxxxxxxxxx > > http://lists.looneylabs.com/mailman/listinfo/icehouse > > > > > > > > -- > Sam Zitin > Director of Information Management > Alpha Epsilon Pi Fraternity > Office:317-876-1913 > Cell: 317-710-0925 > _______________________________________________ > Icehouse mailing list > Icehouse@xxxxxxxxxxxxxxxxxxxx > http://lists.looneylabs.com/mailman/listinfo/icehouse