Looney Labs Rabbits Mailing list Archive

Re: [Rabbits] Fluxx Concepts/Expansion

  • FromJoseph Pate <jpate@xxxxxxxxxxx>
  • DateTue, 29 Jan 2008 18:18:04 -0800 (PST)
That's the point I was going to make -- look at how many tired hacks 
of existing games the market [presumably] will bear (monopoly, Uno, 
35000 variants of Mancala, etc.).  Start with a good base like Fluxx,
and I don't see the problem.  

For people who buy games on theme and "metacontent" -- e.g. more into
what the pieces look like than the game itself -- the more themes, 
the better.  And if you love the basic game, you're more likely to 
get a collector sending out the appropriate themed expansion to 
someone in their circle who's theme-centric [i.e. they'll learn 
Zombie Fluxx because they're a horror movie nut, but won't learn 
Fluxx because "what's that about again?"]

Side note:  I thought it was strange that someone in one of those
"Fluxx attention" links concluded that "gamers hate Fluxx.  Non-games
love it".  I don't find this to be true... but then we clearly have a
different definition of gamer.  To me, a gamer is anyone who loves 
games and at least thinks about creating their own.  The other definition
appears to be "someone who uses games to massage their ego and lord 
their skillz over others".  This used to be me, but it didn't take 
too long to realize that your l33t gaming skillz mean nothing if noone
will every play with you.  Plus, if you're *that* good, the games get
a little boring, unless it's all about ego and domination [which it 
isn't, for me at least].  In short, "whatever!".

-Ankhst

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> Date: Mon, 28 Jan 2008 14:58:52 -0600
> From: "Laurie J. Rich" <knitmeapony@xxxxxxxxx>
> To: "Rabbits Discussion List" <rabbits@xxxxxxxxxxxxxxxxxxxx>
> Subject: Re: [Rabbits] Fluxx Concepts/Expansion
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