> From: "Sam Zitin" <sammyz@xxxxxxxxx> > Additionally, I think that Fluxx is able to avoid "munchkin syndrome" by > making (as stated before) variants that appeal to totally different subsets > of people. All versions of Munchkin really appeal to gamers on a > fundamental level and you don't see it sold in many places besides > gamestores. However a full deck of Jewish educational Fluxx, or Bible > Fluxx, or Chemistry Fluxx could be sold in an entirely different venue than > a game store and quite successfully if I don't miss my guess. Hear, hear! Precisely what I was thinking with the Space Fluxx idea: you get more educators, it could be advertised in "educators magazines" or "science magazines," and it might make sci-fi-gamer geeks grab their first Fluxx (who might have previously utterly ignored it, being "off their radar"). Reminds me that I've often though a back-pages ad in Scientific American would be MONEY, for either EcoFluxx or Icehouse/Treehouse. They're priced for small business and entrepreneurs, and their readership is the type who will sit up and take notice when they see "MENSA MindGames Award Winner" (2005: Zendo and, by extension, Icehouse Game System; 1999: Fluxx).