Looney Labs Rabbits Mailing list Archive

RE: [Rabbits] Fluxx Concepts/Expansion

  • FromDavid Artman <david@xxxxxxxxxxxxxxx>
  • DateMon, 28 Jan 2008 13:37:02 -0700
> From: "Melissa Parish" <beautifulfool@xxxxxxxxx>
> It's still the same game, just with a different theme.  After some point, it
> just gets ridiculous.

I beg to differ. Yes, the core gameplay is often similar; but every new
genre and expansion within a genre has included a new mechanic or card
type (much like Creepers in Fluxx or "off-table player activity" *ahem*
in Stoner).

Furthermore, some folks wouldn't touch Munchkin (D&D) but jump all over
the Cthulhu or Spy or Supers themes (like me: I only own Super and Fu).
So if some folks look at Fluxx and think "weird mishmash of themes,"
they might jump all over NASA or Cthulhu or Chemistry or whatever (like
me: I only own Stoner; and I would only give it or Eco as a gift, though
Zombie *is* tempting at times).

So you get mechanical variants and different moods and aesthetics. Seems
good enough for me... but in the end, the market decides what "works."
(And FWIW, the market seems to think Infinite Munchkin is A-OK.)

Not to be too much of a SJG fanboy... *blush*