On 12/23/08, Dave Mitchner <soldan.mcmanus@xxxxxxxxx> wrote: > I met Andy at MarCon '07, and the big thing I remember from the lecture was > "With games you should either be able to ignore the game it isn't your turn > (barring rule changes like limits), or it should always be your turn (he > gave an example of a 'falling' game for this, but I don't recall what game > it was)." That game was probably "Falling," which is an excellent real time card game. http://www.boardgamegeek.com/game/75 The object of the game is to be the last one to hit the ground. It's much more frantic than Icehouse (which is the best real time offering from LL I can think of). -- - |) () /\/