Looney Labs Educators Mailing list Archive

RE: [Edu] It's official

  • From"Kate Jones" <kate@xxxxxxxxxxxxxxx>
  • DateTue, 3 Apr 2007 14:12:05 -0400
Great subject. I'd just like to add that the Mensa-Select games, to be
reviewed, must also pay an entry fee of, last time I looked, $125 per title.
That leaves out some worthy products who cannot or will not pay for review,
such as our own.

In using games in class to teach - what? - critical thinking, sportsmanship,
strategy, systems organization, reasoning, goal management, rule creation
and team play, I would like to introduce one other radical consideration:
What values are being inculcated? If you have capturing or other kinds of
sabotage towards the other players, you are perpetuating a predatory social
ethic. 

Fostering even subliminally that the other players are the "enemy"
proliferates, propagates and legitimizes an adversarial attitude toward
those who share this world with us. That kind of thinking leads to accepting
and even endorsing wars and conflict, conquest and expropriation. 

Games that bring players together to collaborate towards resolving problems,
finding mutually beneficial resolutions, and overcoming hardships and
obstacles in the game environment rather than within each player, would be
the kind of educational experience that reinforces the positive values.
Competition where each player gains is great; competition that motivates to
put others down or to impede them rewards the wrong values. 

That's my soapbox. Thanks for listening, and I hope it will add something to
your thinking when you choose games for your classes. By the way, I love
Looney games; they are truly enlightened.

The only other game I would like to see is where everyone wins. The
winners/losers paradigm needs to go.

-- Kate Jones
Kadon Enterprises, Inc.
www.gamepuzzles.com



-----Original Message-----
From: edu-bounces@xxxxxxxxxxxxxxxxxxxx
[mailto:edu-bounces@xxxxxxxxxxxxxxxxxxxx] On Behalf Of pat@xxxxxxxxxxxxxx
Sent: Thursday, March 22, 2007 10:58 AM
To: Looney Labs Education Discussion List
Subject: Re: [Edu] It's official

First - congratulations!

Just a place to start - look at the Mensa Select games that you can still
get - and use these to your advantage - you can hit most of the core skill
areas through these games.  We do this for the gifted and talented programs
in our area and have a 3 month curriculum developed (1 quarter of 1
hour/day) that is designed to hit the local standards for most of the 6th
grade.  Start with the easiest ones to teach and pull the students together
with and then work to the more difficult to learn and play.   Using the
Mensa select games adds credibility to your curriculum plan and you can then
select other games to meet specific standards or to evaluate the students
preformance / comprehension of them.  Many other 'awards' may seem to offer
a high level of worth, but in reality are paid for the label type of awards.

One 'trick' we use us Apples to Apples as a ice-breaker and use it over the
entire course to introduce new vocabulary.  It's quick, easy and very social
and extremely easy to teach.

Also if you have time do a capstone type project where the student create a
game themselves.  It forces them to understand the dynamic relationship of
rules, probability, and social aspects of the game in a way that no game
itself can teach.  

Good luck and keep us posted!

 

Pat Fuge
The Head Gnome
Gnome Games
www.gnomegames.com



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