One thing I notice is that people don't know what all the cards do. Rather, they don't know what's good to play and what's not. Maybe you could make it clearer (i.e. mention it sooner in the rules) that you're trying to collect keepers and that you should almost always play those first if you have them. That at least gives people something to do on their turn while they take some time reading the rest of the cards.
On 1/30/07, Chris Goodwin <cgoodwin@xxxxxxxxx> wrote:
On Tue, 30 Jan 2007, Kristin Looney wrote:
> ok, Fluxx fans, we need your help
> We all know how much fun Fluxx is. When you learn to play from
> a friend, it's really quite easy... and if it is a bit confusing
> at first, your friend can quickly set you straight.
> My question is... what was it you didn't get at first, and how
> can we updated the PRINTED rule sheet to teach the game better.
> What is it that people don't get that we need to explain better?
I've had to explain it to people myself. I think the problem is it's
too simple when people are expecting complicated. "Draw one card, play
one card, do what it says on the card." That's literally all the rules
you need to play the game; everything else is printed on the cards.
I think the biggest question I've gotten from "non-gamers" is, when I
play a card, what do I do with it? Maybe a short explanation of each
card type, perhaps taken directly from the card? I'm really not sure
because I "got" it right away. But then I'm a Magic player from way
back, so I understood the "do what it says on the card" part.
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