Keep the 'Dive Right in', then the following: In terms of organization, may I suggest a step-by-step round of the game? There are four kinds of cards, so a four player game would suffice. Person 1: Starts the game with draw 1 play 1. Plays a goal (the first thing people want to know). [This includes 'how to start'] Person 2: Draws 1, plays 1. Plays a keeper. [Winning] Person 3: Draws 1, plays 1. Plays a rule. (Say, draw 2). Person 4: Draws 2, plays 1. Plays an action. This teaches the sequence of play as well as all the cards you need. I visualize fun drawings of each player -- may I suggest Tirade starts the game? Possibly also at the end include a fifth person who wants to jump in, and include that rule that way. Then 'The Fine Print'. Start with a quick paragraph that says 'all of this information is either common sense, on the cards -- you don't need to read it to play! Just read the cards as you draw them'. Include any little details you like, then potentially, include the types of keepers, goals, and actions in a list in 'the fine print'. Some people like to know that ahead of time, after all... I dig that might not be possible, though, due to all the various versions. Laurie -- "Every gun that is made, every warship launched, every rocket fired, signifies in the final sense a theft from those who hunger and are not fed, those who are cold and are not clothed." President Dwight D. Eisenhower April 16, 1953