Looney Labs Icehouse Mailing list Archive

RE: [Icehouse] Marking Martian Coasters as Xeno

  • FromDavid Artman <david@xxxxxxxxxxxxxxx>
  • DateThu, 04 Oct 2007 10:25:53 -0700
> From: "Bob Winans" <rwinans@xxxxxxxxxxx>
> Photo Copy your original Martian coasters.
...
> Print this out on a color printer on sticker paper
> (or standard paper and use white glue [higher chance
> of wrinkles])
> Apply them onto your original MC set.

I like, though they lose their potential to be a second set of Rainbow
(some games might want that: say, two "teleporter pads" per player, or
something?). Also, at that point, I might as well cut out the middle man
and just laminate them--and also make a Rainbow set copy, to laminate,
for consistency. For THAT matter, I could do all of this from the
Martian Coaster Blanks, but that would cut-out the Looneys (and I demo
too much to risk others realizing how easy it is to make coaster
themselves).

I promise I'm not trying to just shoot down every idea! :)

It's just that I really have thought about this from several angles:
* Mixing X and R coasters, for various games.
* Demoing two games of R Martian Coasters--believe me, it's a pain in
the ass to teach it when you have to give a Xeno set to a second group
and tell them to focus on the arrows!
* Preserving original colors for other game designs that need two
coasters per color (of course, this is obviated by owning four sets).
* Keeping it evident that its a purchasable product, not a homemade
accessory.
* Preserving their functionality as coasters (VERY low priority, for me,
but it's mentioned all the time, in video and product literature).
* Keeping the material consistency, for games which leverage their
roughness (e.g. using them as pads for, say, Thin Ice).
* Minimizing risk of long-term damage to them (ink bleeding,
unanticipated reactions to glue) or to the means of marking (paint
flaking off, the wrinkling you mention).

All that's, admittedly, a bit picky; but I think a lot and these
considerations matter, to varying degrees (demo-ease and game support
are major, to me).

But it's definitely an idea! Thank you!
David