Do people Like Treehouse? I do not. We feel the game has too much luck (roll of the Dice) then Stragetgy. Most Ice house games are full of stragetgy not the roll of a dice. So the Idea behind the game being a cheap way to get people into Ice house we feel is wrong. It impllies that Ice house games are games of luck and little stragetgy. brian -----Original Message----- From: Joshua Kronengold <mneme@xxxxxx> Sent: Tue, 8 Aug 2006 10:14:26 -0500 To: rabbits@xxxxxxxxxxxxxxxxxxxx Subject: [Rabbits] Treehouse, Just Deserts. I've noticed (while browsing at the NYC gaming store, The Complete Strategist), that there's a minor problem with the Treehouse packaging: It's too similar to Icehouse! It's entirely possible for a store (or at least, its clerks; presumably, this is less likely for their buyers) to think that Treehouse is, rather than an entirely new stand alone game, just more Icehouse tubes. Which makes it far less likely that they'll position it in a way that makes it likely that people will notice it as a new game! Sometime to keep in mind? Also, I've read through the new Just Deserts rules, which seem a bit complicated, but very solid. Very much looking forward to trying this one out; the scores and removal of the Favorite bonus are especially heartening, since they go a good way toward restoring the imbalance inherent in the original rules (so does allowing theft again, as that provides a penalty for the easier guests). On question: Is it: 1. Play through the deck, then turn over the discard pile and play through the deck again normally? Or 2. Play through the deck, then shuffle the discard pile and go through it without taking turns, the first to satisfy each guest taking it, if anyone wants to? Or 3. Play through the deck, then shuffle the discard pile and go though it normally...except that there isn't a discard pile any more; when a guest is not satisfied, they leave the game permenantly? I'm guessing it's #3, but it's not really clear from the rules, which simply state: The Waiting Room: When no one can satisfy a Guest, the card goes face up into a discard pile of Guests which we call the Waiting Room. During a player's steal phase, they may choose to take the topmost Guest in the Waiting Room, in which case they don't have to pay anyone a Bribe card. When all the Guests are gone, the Waiting Room pile is shuffled and each Guest gets one final chance to find what they're looking for. (Only re-shuffle the Guest deck once...after they, they give up and go home.) ^ note typo! So is there a waiting room the second time? -- Joshua Kronengold (mneme@(io.com, labcats.org)) |\ _,,,--,,_ ,) --^-- "Did you know, if you increment enough, you /,`.-'`' -, ;-;;' /\\ get an extra digit?" "I knew," weeps Six. |,4- ) )-,_ ) /\ /-\\\ "We knew. But we had forgotten." '---''(_/--' (_/-' _______________________________________________ Rabbits mailing list Rabbits@xxxxxxxxxxxxxxxxxxxx http://lists.looneylabs.com/mailman/listinfo/rabbits