Are
these the exact same pdf's that were posted in June for
feedback?
Have
they been updated at all with any of the feedback posted?
Just
curious. As I recall the pdf's were a good advanced guide for how to
play,
but
there was a fair amount of suggestions for clarifying a few points and
to
streamline the look of the pages.
-
Dan
On 8/10/06, Di
<sudduthd@xxxxxxxxx>
wrote:
[snip] Check out the expanded rules on the Looney website (can
someone dig up the url for the really awesome pdf of the rules for
Brian? I'm running short of time this morning) It goes into a
LOT more detail on the legal moves, much more detail than can fit on the
tube.
http://www.wunderland.com/icehouse/Treehouse/PDFs/TreehouseHandout.Back.pdf
(1.3MB)
You just might discover there is more to it than you originally
thought. I know I did.
Thanks Di - I'm glad you like the game better now than at the beginning of Origins!
If anyone is near Indy this weekend, the Looneys and Rabbits are at Gen Con - please come play!
There will be lots of Treehouse - and lots of all our other great games too! Come play!
Carol
- she who is getting back to the serious work of games! :)
On 8/10/06, Superdairyboy <
brian@xxxxxxxxxxxxxxxxx> wrote:
Do
people Like Treehouse? I do not. We feel the game has too much
luck
(roll of the Dice) then Stragetgy. Most Ice house games are full
of
stragetgy not the roll of a dice. So the Idea behind the game being
a
cheap way to get people into Ice house we feel is wrong. It impllies
that
Ice house games are games of luck and little
stragetgy.
brian
-----Original Message-----
From: Joshua
Kronengold < mneme@xxxxxx>
Sent:
Tue, 8 Aug 2006 10:14:26 -0500
To: rabbits@xxxxxxxxxxxxxxxxxxxx
Subject: [Rabbits]
Treehouse, Just Deserts.
I've noticed (while browsing at the NYC
gaming store, The Complete
Strategist), that there's a minor problem
with the Treehouse
packaging: It's too similar to Icehouse!
It's entirely possible for a store (or at least, its
clerks;
presumably, this is less likely for their buyers) to think that
Treehouse is, rather than an entirely new stand alone game, just
more
Icehouse tubes. Which makes it far less likely that
they'll position
it in a way that makes it likely that people will
notice it as a new
game! Sometime to keep in
mind?
Also, I've read through the new Just Deserts rules, which
seem a bit
complicated, but very solid. Very much looking
forward to trying this
one out; the scores and removal of the Favorite
bonus are especially
heartening, since they go a good way toward
restoring the imbalance
inherent in the original rules (so does
allowing theft again, as that
provides a penalty for the easier
guests).
On question: Is it:
1. Play through the
deck, then turn over the discard pile and play
through the deck again
normally?
Or
2. Play through the deck, then shuffle the
discard pile and go through it
without taking turns, the first to
satisfy each guest taking it, if
anyone wants to?
Or
3.
Play through the deck, then shuffle the discard pile and go though
it
normally...except that there isn't a discard pile any more; when a
guest is not satisfied, they leave the game permenantly?
I'm
guessing it's #3, but it's not really clear from the rules,
which
simply state:
The Waiting Room: When no one
can satisfy a Guest, the card goes face
up into a discard
pile of Guests which we call the Waiting
Room. During a
player's steal phase, they may choose to take the
topmost
Guest in the Waiting Room, in which case they don't have
to
pay anyone a Bribe card. When all the Guests are gone,
the Waiting
Room pile is shuffled and each Guest gets one
final chance to find
what they're looking for. (Only
re-shuffle the Guest deck once...after
they, they give up
and go
home.)
^
note typo!
So is there a waiting room the second
time?
--
Joshua Kronengold
(mneme@(io.com, labcats.org))
|\ _,,,--,,_
,)
--^--
"Did you know, if you increment enough, you
/,`.-'`' -, ;-;;'
/\\ get
an extra digit?" "I knew," weeps
Six. |,4- ) )-,_ )
/\
/-\\\ "We knew. But we had
forgotten."
'---''(_/--' (_/-'
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