Looney Labs Educators Mailing list Archive

Re: [Edu] Games in the Classroom

  • FromLaurie Menke <laurie_menke@xxxxxxxxx>
  • DateSun, 9 Apr 2006 21:59:29 -0700 (PDT)
Ack!  I did it again!  What is wrong with me?!?  I am
so sorry, everyone.  Hopefully this will be the last
time I will post to the entire group by mistake.  :o(

Laurie


--- Laurie Menke <laurie_menke@xxxxxxxxx> wrote:

> Your classroom system sounds like it's going to be
> great!  Cool plan!  :o)  And I'm glad you like some
> of
> the ideas.  Sorry about the software.  :o(  But you
> still may want to look into the Family Game Packs. 
> Actually, that just made me think of something else
> that I haven't thought about in years.  There is a
> book by Marilyn Burns called "Family Math."  You may
> want to check that out if you haven't already.  As I
> remember, it had a lot of game-type math activities
> in
> it.  Well, good luck!
> 
> Laurie
> 
> 
> 
> --- "Magi D. Shepley" <magid@xxxxxxxxxxxxxx> wrote:
> 
> > These are seriously cool, Laurie. ;)   I can't buy
> > any software, because 
> > we can't install anything on the school computers.
> 
> > I did get around 
> > that a bit by bringing in my old laptop...  We
> don't
> > get to use it as 
> > often as I'd like because it is a laptop.  I need
> to
> > get a mouse for it, 
> > and to bring in the printer and scanner that went
> > with it. 
> > The classroom business/pay already exists...  The
> > students were earning 
> > checks based on their classroom behavior, but
> > because only 3 of my 
> > students use any kind of formal point sheet, it
> was
> > very subjective.  
> > And, because of that, the students didn't respond
> > very well.  We tried 
> > doing a sticker chart (their choice), and saying
> > that so many stickers 
> > equaled $1.00, and they'd receive classroom checks
> > to spend in our 
> > classroom store.  Nobody ever remembered to put
> the
> > stickers up, so that 
> > didn't work.  Then, when we started playing
> Monopoly
> > and I started 
> > looking for some related materials, I found the
> > Trend behavior charts.  
> > They were designed for home, though, so I
> > brainstormed some ideas of my 
> > own.  What we came up with was that the students
> can
> > earn up to 4 houses 
> > per day (1 per period they are in the room; I have
> > one student that is 
> > only with me 2 periods every other day, so she
> only
> > has to earn 2 houses 
> > per day).  Once they earn 4 houses, just like in
> > Monopoly, they can 
> > trade their houses for a hotel.  Once they earn 4
> > hotels, they can 
> > "save" their hotels and bank it (by depositing
> $1.50
> > in their classroom 
> > checking account), or spend it at our classroom
> > store (by writing a 
> > check).  One of the local credit unions has a teen
> > savings program and 
> > when I explained what I wanted gave me REAL
> > checkbooks for the kids, 
> > with age-appropriate teen themes.  :)   Our
> > classroom store has a 
> > variety of lunch-type things, and healthy snacks
> > (bottled water, 
> > pretzels, popcorn), and then homework passes,
> > magazines, computer time, 
> > game time, etc.  And then, because we are also
> > having serious issues 
> > with the kids working together and being socially
> > appropriate instead of 
> > tattling, and maing up stories about each other
> (if
> > they don't have an 
> > adult with them sitting RIGHT THERE at lunch time,
> > they come back 
> > telling us that soandso curses, kicked, spit, etc
> on
> > them all during the 
> > lunch period), for every hotel that the students
> > earn on their own, the 
> > class gets 1 house.  When the class gets 4 houses,
> > they can trade it for 
> > a hotel... and when they have 8 hotels we will do
> > something special on 
> > our community instruction day like going bowling
> or
> > going to Blockbuster 
> > to get a movie, or out for ice cream or a visit to
> > Wegman's to watch the 
> > model train sets..  If we can't get off-campus,
> they
> > can order lunch in 
> > the classroom.   You see, I make them work doing
> > community instruction... ;)
> > We're going to start it after Spring Break.  I'd
> > wanted to start it 
> > before, but so many of the kids were out with this
> > bug that it wasn't 
> > worth it.
> > 
> > Magi
> > 
> > Laurie Menke wrote:
> > 
> > >Hi, Magi!  I'm finally getting back to you about
> > some
> > >possibilities for your class.  
> > >
> > >First off, I was wondering if you've ever heard
> of
> > the
> > >Everyday Math curriculum published by The Wright
> > Group
> > >(McGraw Hill)?  I'm asking because the school I
> > work
> > >at uses it, and it includes a substantial game
> > >component as an integral piece of the curriculum.
> 
> > >None of the games are that amazingly wonderful,
> but
> > >the kids do seem to enjoy them, the instructions
> > are
> > >fairly simple, and they all use common materials:
> 
> > >dice, coins, cards, etc.  Many of the games are
> > also
> > >available on computer CD, so if you have a
> computer
> > >available, that's another option that tends to be
> > fun
> > >just because it's different.  :o)  Start at this
> > web
> > >address: 
> >
>
>http://www.wrightgroup.com/index.php/programsummary?isbn=0076038793
> > > and look specifically at the EM Games (that's
> the
> > >computer versions--available for $32 each in K,
> > 1-3,
> > >and 4-6 grade levels) and the Family Games Kits
> > >(includes all boards/materials at $36 each in the
> > same
> > >three grade groups).  Really, what you'd be
> buying
> > is
> > >the game ideas, because as I say, the materials
> are
> > >all typical game components...you could use
> > Monopoly
> > >money and markers, Yahtzee dice, etc.  You might
> > also
> > >look at the Activity Books and specialized decks
> > ($60
> > >per book and five card decks, each focusing on a
> > >different topic, such as time or money). 
> Finally,
> > >even if you choose not to purchase anything, you
> > can
> > >have your students play some of the games by
> using
> > >their sample pages.  Click on the "Learn More
> About
> > >This Product" link from each product's page to
> get
> > >sample pages, and in the case of the computer
> > games,
> > >actual playable sample games.  So that's my first
> > >suggestion.
> > >
> > >Other than that, here are some other ideas:
> > >
> > >Scrabble:  Use the tile counts to determine
> things
> > >such as whose name is worth the most points
> > (adding). 
> > >Or for language development, have each student
> add
> > to
> > >a list in a category you name (such as Types of
> > >Clothing or Vegetables).  Then have the class
> > >determine whose contribution was worth the most
> > points
> > >in Scrabble tiles.
> > >
> > >Scrabble:  There is a game on the market called
> 
=== message truncated ===


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