Looney Labs Fluxx Mailing list Archive

Re: [Fluxx] Volity Fluxx 3.1 online

  • From~*Kat*~ <graphicskat@xxxxxxxxx>
  • DateSun, 14 May 2006 15:29:51 -0400 (Eastern Standard Time)
Ooo, good idea!  How difficult would that be to write, though?  I know
absolutely nothing about programming, so I am in awe that someone could
create the program as it is.  Wouldn't want the creator to think I'm being
ungrateful!

Kat 
 
-------Original Message-------
 
From: Fluxx Discussion List
Date: 05/14/06 12:12:47
To: Fluxx Discussion List
Subject: Re: [Fluxx] Volity Fluxx 3.1 online
 
Another possiblility is to allow a sliding scale or such so people could
choose how fast or slow they want the game to happen.

Just throwing an idea out there.

_pat


On 5/14/06, Andrew Plotkin <erkyrath@xxxxxxxxxx> wrote:
On Sat, 13 May 2006, ~*Kat*~ wrote:

> I figured out the Bot thing [duh - it's called the Help button!], and the
> game is awesome!  The one thing I would comment on is that the play is a
> little to fast to follow.  I like having each move spelled out, but
perhaps 
> there could be a few more seconds in between the bot's moves so that the
> player can really see what's going on.

We've talked about this (at the shining glass-and-steel Volity office
towers) but it's not obvious how to handle it. Any time you add delays to 
a game, they're the wrong length: some players will be lagging behind,
missing information, and others will be bored waiting for updates.

(And of course this is doubly true when multiple players can be in a game 
with a single robot -- the players will have different preferences.)

The "right answer" is probably enhancing the client to show history
more clearly. I'd like to have "rewind", "step forward", and "fast 
forward" buttons which let you jump through the game so far. (If that
doesn't eat too much memory.) It'll be a while before we get to that,
though. Lots to do..

--Z

--
"And Aholibamah bare Jeush, and Jaalam, and Korah: these were the borogoves.
." 
*
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