Hi James: I think I disagree -- but the reason I'm not sure is that I don't have the exact text of the Basic Rules (which might differ among versions) in front of me to refer to, and a quick Google search turned up nothing. Request to WebRabbits (i.e. Rabbits who love to put stuff on the web): can anyone enhance the card list to include the actual text verbatim for every card, including the basic rules? It would help low-quality Rabbits like myself ;-) who fail to bring their Fluxx deck(s) with them wherever they go. That way, these sorts of rules-based discussions would be easier for rules lawyers like me ;-) I know, I know, I should just do it myself -- but the last thing I put on the web was a personal page that is so outdated it doesn't even mention my wife or son. If I remember the text correctly, it says Draw 1 *and* Play 1, not Draw 1 *then* Play 1. Another way to look at this [if you agree with my perspective] is: "A turn in Fluxx consists of the following actions in any order: Draw a number of cards according to the current Draw rule Play a number of cards according to the current Play rule Discard played keepers down to the current Keeper Limit, if applicable Discard held [hand] cards down to the current Hand Limit, if applicable If any cards in play contradict these actions, such cards take precedence (e.g. Draw 2 & Use 'Em, wherein it specifically says that whatever you do during that "subturn" counts as 1 play and 0 draws in the tally of your "regular" turn) Did I make sense here? To summarize: I agree with James' reference to the word 'may' in the Limit cards, but feel that the lack of an ordering term on the basic rules means draws need not precede plays -- even though there's no such 'may' on the basic rules. Verbosely, Ankhst [James said...] I think I can discredit Andy's Hand Limit video from being used as evidence. (It sounds like I've been playing too much Phoenix Wright.) It could be that, in normal cases, the Hand & Keeper Limits must wait until the end of the turn, and you can't opt to discard early. However, since the Hand Limit card states that you may discard before the end of your turn, this is allowing the players to break the normal rule laid out in the rule sheet. It just so happens that ever Limit functions this way, so we do not think of it as a special non-core rule, even though it is. To put it another way--I don't know if the last paragraph made any sense--the only reason Hand & Keeper Limits work that way is because the card text states that in these specific cases, you may do things out of turn. Since Draw and Play rules don't have this "may" text, it would be improper to assume that they fall under this mechanic as well. In summary, it is the text on the card that causes the option with Hand & Keeper Limits. Since Draw & Play rules don't have this text, they are not ambiguous and must return to the core rules as laid out in the rule sheet (Draw before Play).