Looney Labs Fluxx Mailing list Archive

Re: [Fluxx] Zombie Fluxx Question

  • FromJoseph Pate <jpate@xxxxxxxxxxx>
  • DateMon, 7 Jan 2008 13:41:42 -0800 (PST)
It's a battle of "instant" vs. "immediate".  I'm inclined to say 
"immediate" (there is no meantime) is faster, but that's really
splitting hairs, possibly wrong, and it probably doesn't come up
often enough to matter.

Certainly in this particular example, above the level of the card
text itself, I'm inclined to say the zombies would win, if for no
other reason, because that's the only Ungoal in the game.

...but obviously I'm a firm believer in unequivocal card text. 
The art is to get the relevant points there without using .5pt
font, and I don't claim to be an expert.

-Ankhst

> <snip text from Josh Pate>
> One possibly helpful way to look at it is that every goal is 
snapshot-dependent.  If you can take a snapshot that satisfies the victory 
conditions, even if someone is in the middle of a turn or the middle of a play, 
the game is over, and the appropriate player(s) [or zombies] win.
> </snip>
> 
> If we want to make this idea a standard Fluxx rule, elevating it to the status 
of canon despite Andy just ruling contradictory to it, I like the idea of 
calling it the "Polaroid Rule".  Seemed like too good a name to pass up.
> 
> ...or we just let card effects resolve before checking for victory, like 
nearly every other card game.
> 
> ---Ryan
> 
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