The Rabbit Wiki would be the ideal place for this: http://rabbits.continuation.org/wiki/Main_Page Ideally, such a list would link to the appropriate mailing list messages in which the "rulings" were made. Timothy On 1/4/08, Joseph Pate <jpate@xxxxxxxxxxx> wrote: > Hi Andy: > > Thanks for the clarification -- I guess I'd better avoid putting words > in your mouth since we didn't see this the same way... but I agree > that the spirit of it definitely would say no zombie victory in that > circumstance, for how it would play out in "movie form". > > That's the benefit of you taking such an active part in the Rabbit > community -- if something comes up you didn't think consider in > advance (e.g. to get your new money-maker out as quickly as possible), > you can just give us your opinion directly. > > Have you ever considered adding an errata section to the Fluxx part > of Wunderland? Maybe a better word would help -- it's not exactly > an error in this case, just an unexpected meeting of rules text... > but still, it'd be helpful to chronicle these "rulings" -- informal > as they are -- somewhere besides the maillist archives. I understand > if resources/server space prevents that; just a suggestion. > > Thanks! > Ankhst > > > X-Spam-Checker-Version: SpamAssassin 3.1.0 (2005-09-13) on > lists.looneylabs.com > > X-Spam-Level: > > X-Spam-Status: No, score=0.8 required=5.0 tests=AWL autolearn=disabled > version=3.1.0 > > X-Original-To: fluxx@xxxxxxxxxxxxxxxxxxxx > > Delivered-To: fluxx@xxxxxxxxxxxxxxxxxxxx > > Date: Fri, 04 Jan 2008 16:27:30 -0500 > > From: Andy Looney <andy@xxxxxxxxxxxxxx> > > To: Fluxx Discussion List <fluxx@xxxxxxxxxxxxxxxxxxxx> > > Subject: Re: [Fluxx] Zombie Fluxx Question > > Content-Transfer-Encoding: 7bit > > Content-Disposition: inline > > X-Barracuda-Bayes: SPAM GLOBAL 0.9215 1.0000 3.4570 > > X-Barracuda-Spam-Report: Code version 3.1, rules version 3.1.38586 Rule > breakdown below pts rule name description ---- > ---------------------- -------------------------------------------------- > > > > Hi Christopher! > > > > > It is one of the first games I ever introduce people to because it > > > is so easy to explain, and so much fun. (for most people.) Fluxx has > > > gone fishing, camping, to family holidays, cast parties, picnics, the > > > zoo, and many other places. It's a wonderful go-to game which I will > > > never turn down an opportunity to play. > > > > Awesome! I'm so glad you like my game(s) so much. > > > > > If the Zombie victory goal is out and there are 5 or more Creeper > > > cards on the table and One person has the Zombie repellent card and a > > > zombie gets passed to the person with the zombie repellent, is the zombie > > > victory condition fulfilled? Or does instantly imply that the person > > > never actually gets the zombie card? For example it is given to him, and > > > he passes it on to somebody else before he sets it down? > > > > This is an excellent question. Even I was a bit stumped! > > > > > it should be like a force field, which creates a zombie free > > > zone around your little sanctuary. (which could in fact be detrimental > > > if the goal requires a zombie because you don't have a choice.) > > > > That's basically how I see it. If you have the repellent, Zombies never > > really come into your possession, they bounce away from you again as soon > > as they approach. But mechanically, when a Creeper is given to the player > > with the Repellent, they do sort of possess it momentarily, as it's up to > > them to decide who to immediately pass it along to. So I understand the > > argument which says for a split second, the Zombie Victory conditions were > > met. But I think that goes against the spirit of both cards. The idea > > behind the repellent is that the it keeps zombies from ever getting close > > enough to you to hurt you, and the idea behind Zombie Victory is that the > > players lose because everyone's overcome with Zombies. It doesn't feel > > right to say that a player is "overcome by Zombies" because someone had to > > spent a moment telling an approaching zombie where to go. > > > > So I say you made the right call. The game continues, Zombie Repellent > > keeps you from ever truly being in possession of a Zombie. > > > > -- Andy Looney > > > > > > _______________________________________________ > > Fluxx mailing list > > Fluxx@xxxxxxxxxxxxxxxxxxxx > > http://lists.looneylabs.com/mailman/listinfo/fluxx > > _______________________________________________ > Fluxx mailing list > Fluxx@xxxxxxxxxxxxxxxxxxxx > http://lists.looneylabs.com/mailman/listinfo/fluxx >