Ohh, that makes sense. It's like having the rule "play 4" and you only have 2 cards. Just get/play cards that are available. Though the part about getting to finish your draw phase a little bit later is debatable. But i think someone answered that too. Thanks for clearing that up. ~Michael > Date: Sun, 11 Jan 2009 12:16:35 -0500 > From: andy@xxxxxxxxxxxxxx > To: fluxx@xxxxxxxxxxxxxxxxxxxx > Subject: Re: [Fluxx] Nothing to draw > > Hi Michael, > > I think those who've written before me have already answered this pretty > well, but just for completeness, here's my reply... > > In general, if the rules command you to do something impossible, then do as > much as you can, and move on. > > If the rule says Play 3 and you only have 2 cards, then you Play 2 and > stop. Similarly, if the rule says Draw 4 and there are only 3 cards for you > to draw (even after reshuffling) then you draw 3 cards and proceed with the > Play phase. In this very rare scenario, all players will have giant > handfuls of cards and as noted, all it will take is a Hand Limit to flood > the discard pile. This means that if you play a Hand Limit at this point, > you'll force everyone else to discard, and then, assuming your turn isn't > over, you'll be able to draw the extra card(s) you were supposed to get > during the Draw phase, the same way you draw more cards if you increase the > Draw amount during your turn. > > If you play an Action that requires you to draw more cards than are > available, you again draw as many as you can and make do with what you have > at that point. If you don't get your full value for the card because of the > situation, maybe it's not a good idea to play that card at this time. The > point is that no, you would not redraw the Action played as one of the > cards for the Action. The Action card does not become part of the discard > pile until after the Action has been fully resolved. > > I find it helpful to imagine that the Action card hovers in the air above > the discard pile while the Action is happening, perhaps spinning slowly in > space so that it can be seen by all, then gently settling down onto the > discard pile afterwards. > > -- Andy Looney > > --On January 10, 2009 11:24:15 PM -0800 Michael Brian De Mesa > <mikelodeon11@xxxxxxxxxxx> wrote: > > > Hi, I'm quite new to Fluxx and already a fan of it. I played Fluxx 3.1, > > Eco and Zombie Fluxx. > > > > Scenario: Game just started for Zombie Fluxx and there's "Draw 5, Play 1" > > on the rules. Everyone keeps piling up their "hand" size. Mostly keepers, > > creepers and new rules are being played. Also nobody wants to play any > > hand limit rules. The draw pile is dwindling in size and there's only > > one card in the discard pile. > > > > here's my question (answer might be obvious): > > So what happens if you run out of card to draw? Do you just skip the > > draw phase of your turn till your next turn comes up where you can draw > > enough cards for the 'draw requirement'? or draw what you can now and > > proceed to you turn? Is there a special rule to this? > > > > ~Michael > > > > > > __________________________________________________ > > Windows Live™ Hotmail®: Chat. Store. Share. Do more with mail. See how > > it works. > > > > > _______________________________________________ > Fluxx mailing list > Fluxx@xxxxxxxxxxxxxxxxxxxx > http://lists.looneylabs.com/mailman/listinfo/fluxx Windows Live™ Hotmail®: Chat. Store. Share. Do more with mail. Check it out. |