Andy Looney writes: > No, tipping can't create a new stack. I don't see how you even got > that idea. The pieces in a stack are simply spread out in the spot where > the stack had been, pushing the piece next to it down the line as needed. > Have you been playing that tipped pieces land on others in the line as if > they had hopped off? It hadn't ever come up in my games, but Peter Aronson asked the question here the other day: A question about tip was asked a ways back and never answered: what happens if you tip a tower on top of another piece? First the notation: Pyramids are always listed from left to right [size] S = small M = medium L = large [orientation] u = points up l = points left r = points right [relationship] + = is underneath , = is to the left of Each pyramid will be described by [size][orientation] and be separated by an [relationship]. Examples: House starts as: lL,uS,rM Player trio starts as: uL+uM+uS The question. If we start with uL+uS,uM If we tip the tower to the right, do we get: (1) rL,rS,uM (2) rL,uM,rS (3) rL,uM+uS I could see an argument for any or all of them, and I don't think the rules really help. Peter