Looney Labs Icehouse Mailing list Archive

[Icehouse] Possible Zendo game at SDG

  • FromAaron Dalton <aaron@xxxxxxxxxx>
  • DateFri, 03 Mar 2006 19:36:40 -0700
Having finally purchased my own pyramids and started playing with them, I am very interested in possibly adding Zendo to the SDG lineup in some fashion or other. The problem is, I have never played before and am unfamiliar with how the game flows. I am hoping to get some good feedback.

1) I realize that koans can be very freeform. By necessity however, an online implementation would impose some basic restrictions on the types of koans that could be generated. My current plan is to design a set of text commands that can be used to auto-generate PNG images of various pyramid configurations. The restrictions that immediatly come to mind are the following:
  - Pyramids could probably only face up, N, E, S, and W.  No leaning =(
- Multiple pyramids would likely need to be arranged in a square grid-like relationship to one another and not in nice circles or wavy lines.

Would such restrictions make the game significantly less playable? While a drag-and-drop method of koan generation would be ideal, it is highly problematic from my standpoint. Would a text interface be too much of a barrier if made as simple as possible?

2) As for gameflow itself, can somebody explain to me how it actually works? Are there "turns" or is it pretty free-flow? When a student presents a koan to the master or fellow students, must they state explicitely in words as well what they think the buddah nature is as well.

Anyway, I have to run but I think these explain my primary questions. Any feedback you could offer would be great. I'm really hopeful I can come up with something.

Cheers!
--
Aaron Dalton       |   Super Duper Games
aaron@xxxxxxxxxx   |   http://superdupergames.org