2) Turns. Much the game can be language neutral/silent. You only have to
put your guess into words when you want to spend a guessing stone to try to
win the game.
1) That is a pretty big simplification from the standard game. I think it
lose a lot of the "juiciness" of the original. However, I'd but that it
would "work". People have used the basic Zendo rules on all sorts of "koan
spaces": words, sentences, objects we found in my desk at work.
Then again, maybe some games weren't meant to be played online.
----- Original Message -----
From: "Aaron Dalton" <aaron@xxxxxxxxxx>
To: "SDG-discuss" <sdg-discuss@xxxxxxxxxxxxxxxxxxx>; "Icehouse Discussion
Sent: Friday, March 03, 2006 9:36 PM
Subject: [Icehouse] Possible Zendo game at SDG
Having finally purchased my own pyramids and started playing with them, I
am very interested in possibly adding Zendo to the SDG lineup in some
fashion or other. The problem is, I have never played before and am
unfamiliar with how the game flows. I am hoping to get some good
1) I realize that koans can be very freeform. By necessity however, an
online implementation would impose some basic restrictions on the types of
koans that could be generated. My current plan is to design a set of text
commands that can be used to auto-generate PNG images of various pyramid
configurations. The restrictions that immediatly come to mind are the
- Pyramids could probably only face up, N, E, S, and W. No leaning =(
- Multiple pyramids would likely need to be arranged in a square
grid-like relationship to one another and not in nice circles or wavy
Would such restrictions make the game significantly less playable? While a
drag-and-drop method of koan generation would be ideal, it is highly
problematic from my standpoint. Would a text interface be too much of a
barrier if made as simple as possible?
2) As for gameflow itself, can somebody explain to me how it actually
works? Are there "turns" or is it pretty free-flow? When a student
presents a koan to the master or fellow students, must they state
explicitely in words as well what they think the buddah nature is as well.
Anyway, I have to run but I think these explain my primary questions. Any
feedback you could offer would be great. I'm really hopeful I can come up
Aaron Dalton | Super Duper Games
aaron@xxxxxxxxxx | http://superdupergames.org
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