Aaron Dalton writes: > I'm wondering if I should simply *facilitate* online Zendo first, and > then see if I can adapt the SDG paradigm. I really like the Povray > approach and Ryan McGuire's Povray includes make it so much easier. I > was thinking I could: > - create a koan creator that parses povray files and generates the > image files > - create a searchable koan library so common koans don't have to be > re-created every time > - create a koan requestor system so people who can't get the hang of > the povray syntax can request a given koan and somebody else can create > it for them > - provide wiki space for online play in whatever format seems to work > best These all sound good. But not easy. Also it would be great to have a simpler language (or web UI) in front of POV-Ray that could handle simple koans. Maybe this is just a matter of more macros? I don't have any specific ideas for this, it's been a while since I thought about it. > I would probably animate the koans. It's not really necessary I guess > though. Here's an example: > http://superdupergames.org/images/animate.gif Nice. Another possibility might be VRML, so that players could manipulate the koan directly in 3D, but that would require a special viewer. --dougorleans@xxxxxxxxx