there is a computer game called zendo-san that does a passable job o
accounting for some of the possibilites of pyramid placement. It is pc
only i believe but don't take my word for it. It's worth checking out
just to get some ideas that perhaps you hadn't considered.
On 3/3/06, Ryan McGuire and Kerry Breitenbach <kerry_and_ryan@xxxxxxx
> wrote:2) Turns. Much the game can be language neutral/silent. You only have to
put your guess into words when you want to spend a guessing stone to try to
win the game.
See http://www.wunderland.com/WTS/Kory/Games/Zendo/HowToPlay.html
1) That is a pretty big simplification from the standard game. I think it
lose a lot of the "juiciness" of the original. However, I'd but that it
would "work". People have used the basic Zendo rules on all sorts of "koan
spaces": words, sentences, objects we found in my desk at work.
Then again, maybe some games weren't meant to be played online.
Ryan
----- Original Message -----
From: "Aaron Dalton" <
aaron@xxxxxxxxxx>
To: "SDG-discuss" <sdg-discuss@xxxxxxxxxxxxxxxxxxx>; "Icehouse Discussion
List" <
icehouse@xxxxxxxxxxxxxxxxxxxx>
Sent: Friday, March 03, 2006 9:36 PM
Subject: [Icehouse] Possible Zendo game at SDG
> Having finally purchased my own pyramids and started playing with them, I
> am very interested in possibly adding Zendo to the SDG lineup in some
> fashion or other. The problem is, I have never played before and am
> unfamiliar with how the game flows. I am hoping to get some good
> feedback.
>
> 1) I realize that koans can be very freeform. By necessity however, an
> online implementation would impose some basic restrictions on the types of
> koans that could be generated. My current plan is to design a set of text
> commands that can be used to auto-generate PNG images of various pyramid
> configurations. The restrictions that immediatly come to mind are the
> following:
> - Pyramids could probably only face up, N, E, S, and W. No leaning =(
> - Multiple pyramids would likely need to be arranged in a square
> grid-like relationship to one another and not in nice circles or wavy
> lines.
>
> Would such restrictions make the game significantly less playable? While a
> drag-and-drop method of koan generation would be ideal, it is highly
> problematic from my standpoint. Would a text interface be too much of a
> barrier if made as simple as possible?
>
> 2) As for gameflow itself, can somebody explain to me how it actually
> works? Are there "turns" or is it pretty free-flow? When a student
> presents a koan to the master or fellow students, must they state
> explicitely in words as well what they think the buddah nature is as well.
>
> Anyway, I have to run but I think these explain my primary questions. Any
> feedback you could offer would be great. I'm really hopeful I can come up
> with something.
>
> Cheers!
> --
> Aaron Dalton | Super Duper Games
> aaron@xxxxxxxxxx | http://superdupergames.org
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