As a big fan of SDG and of Zendo, I've got to contribute to this.... On 3/3/06, Aaron Dalton <aaron@xxxxxxxxxx> wrote: > 1) I realize that koans can be very freeform. By necessity however, an > online implementation would impose some basic restrictions on the types > of koans that could be generated. My current plan is to design a set of > text commands that can be used to auto-generate PNG images of various > pyramid configurations. The restrictions that immediatly come to mind > are the following: > - Pyramids could probably only face up, N, E, S, and W. No leaning =( (You can't point NW? SSE? At the large red pyramid? Between two pieces?) Use this restriction if you must. But, even if you can't accommodate them in the initial release, consider incorporating some named koans or other named structures. If your text commands can be flexible enough to allow a user to easily build a "tree", a "stack", or a "nest", I don't think a "Santa's hat" or a "Seuss" or a "Pallbearers" is out of reach, even though each has to be added as a special case. http://home.att.net/~kerry_and_ryan/namedkoans.html > - Multiple pyramids would likely need to be arranged in a square > grid-like relationship to one another and not in nice circles or wavy lines. Why not? I can think of names for those things too! :-) I don't know how hard it would be to let users submit new koan form data, but it would be cool to have something so expandable. > Would such restrictions make the game significantly less playable? Not at all; the essence of Zendo is in the nature of divining of the rules, not in the pyramids themselves. Pyramids are near-perfectly suited for Zendo, but all that really matters is that you provide a rich environment for rules, without having much room for ambiguity. Zendo with pyramids is good about ambiguity but it would be better, for example, if the Master needed to make judgment calls even less often. My words about named koans notwithstanding, perhaps rather than adopting the limitations of real-world pyramids, you should try to re-invent Zendo in this new environment. Kory made a good choice in using the pyramids, but maybe something else works better than trying to squeeze 3-D pyramids into a web-and-text-based user interface. You asked about the mechanics of play. It's worth noting that a player may ask the Master factual questions about the koans at any time that the Master is not otherwise occupied; it's not necessary to wait until your turn to ask whether the red pyramid is pointing at the blue one. Are you planning on randomly choosing one participant to be the non-playing Master? Since the Master has to participate on every turn, that's a bottleneck. Or are you going to have a computerized Master? Or something else? Speaking of bottlenecks, normally every player participates in a Mondo. Literally adopting that rule would mean holding up the game for days on each Mondo. There may be a better way; I thought of this while trying to make a net-playable Zendo variant: Each player may record a secret guess at the rule, which can be updated or erased at any time. When a player calls for a Mondo, your answering stone is cast according to your secret guess, unless you choose to override it. If you don't have a guess on record, your stone is cast at random. Players are still encouraged to cast their answering stone manually, since the game can continue as soon as everyone has done so. In case someone is slow to respond, the game can continue automatically after 24 hours, and nobody has to miss the Mondo. I don't know whether your software could allow this, but there's no great difficulty in letting a player drop out of the game, or drop in mid-game, except that a latecomer misses any previous Mondo rounds. But when you have six or more players, it's a frustratingly long time before your turn comes around again. I hope you have success in adopting Zendo to SDG! --Tom Phoenix