> in "in development" stage and haven't playtested it thoroughly, but if > you think so, sure! (Let this double as a call for playtesters, if It seems to me like it's a "can't break" game, though perhaps it's not very "deep" or maybe there's a clear advantage due to turn order. Unless you find some critical flaw between now and... uh, when I get to the first draft... then I'll include it just for its novelty and kid-friendliness and artiness (WOW! That's a REAL word!). Bang away at it some and post any clarifications or changes you need ASAP. David