On Fri, 20 Apr 2007, David Artman wrote: > > in "in development" stage and haven't playtested it thoroughly, but if > > you think so, sure! (Let this double as a call for playtesters, if > > It seems to me like it's a "can't break" game, though perhaps it's not > very "deep" or maybe there's a clear advantage due to turn order. > Unless you find some critical flaw between now and... uh, when I get to > the first draft... then I'll include it just for its novelty and > kid-friendliness and artiness (WOW! That's a REAL word!). I'm thinking that there's a slight late or last player advantage, though you're right, there aren't any hidden depths. So go for it! -- Chris Goodwin cgoodwin@xxxxxxxxx