> From: "Carlton Noles" <carlton.noles@xxxxxxxxx> > What is intended there is that any piece may make a special move > before and instead of the die roll. After the die roll the player must > move a piece and only the moved piece may make a special move. So if > you make a special move before rolling the die your turn is over. if > you roll the die you MUST move and only the moved piece may make a > special move after moving. Did that help? Yep. I'll expand the text when I begin formatting the book (or you can go ahead and expand it on the wiki, as above, and I'll pick it up when I begin). Follow-up question that I forgot in the original post: When a Bear pushes or a Hare hops near/at a turn/corner of the inward spiral route, does the pushed piece (or the hopping Hare) turn the corner or does it get pushed/hopped in a straight line, regardless of the spiral 9and, thus, pushed/hopped further out on the board)? ----- Hmmm... anyone know how long the wiki has been broken? ERROR: Fatal error: main(): Failed opening required '/home/misuba/icehousegames_org/wiki/extensions/SpamBlacklist/SpamBlacklist.php' Wonder how the spam blacklist file got corrupted/deleted. More importantly, I wonder if the games are all still there--most of my games have no other copy, which I will remedy the moment I can get back on the site and see games. I recommend others do so as well, as it seems that we don't have a secure site (or updated wiki code, or a responsive admin). Finally, those of you who've e-mailed me to let me know about your new single-stash games: I'll include whatever I can find on the wiki, assuming the game is tested (or verified unbreakable) and open (CC License). BUT, there has to be a cutoff sometime, and that cutoff will be when I post the first draft for extra-eyes review. After that, the only changes will be corrections. Sorry, but I could be adding games for the next year and a half, if I don't draw a hard line in the sand SOMEDAY. Thanks for making great games, though--keep it up! (Quick Aside: We could use more games that require Volcano Caps or Martian Coasters, to further promote the product line. Maybe the next Design Competition's "requirement theme"--as opposed to "stylistic theme," like in the Iron Game Chef--could be one or both of those?) David